Rust Server IndexCard catalogue of Rust servers

Holdings11,757 servers61,690 players131 fresh wipes

Call no.NA4379 On the shelf · online

California | Build Server

Online NA 76.133.251.206:29015 checked 10m ago

Subjects 1. monthly wipes 2. vanilla3. modded4. oxide
Players now
2/ 50
4% full
7-day average
0
peak 3
Rank
#4,379
top 20% · #743 in NA
Last wipeWiped1 OCT2026 · 26d 4h ago
26d ago · monthly schedule
Next wipe
8d 19h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123400:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 20% of all ranked servers, top 40% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence

usual gap
14.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2.5

Coming wipes

  1. in 8d 19hThu 5 Nov, 19:00 UTCFW
  2. in 36d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 23 OctThu 1 OctThu 24 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
23 OCT 2026Fri 23 Oct, 08:28 UTC4d ago
3 – running 0
1 OCT 2026Thu 1 Oct, 18:12 UTC FW26d ago
1 halved by day 4 21.6 days 0
24 SEP 2026Thu 24 Sep, 05:29 UTC33d ago
2 halved by day 1 7.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 7 on average
10/ 200
NA
Builders Like UsNA · groups of 32+ · monthly · 2 on average
6/ 100
NA
TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!NA · groups of 8+ · monthly · 1 on average
2/ 200
NA 149/ 999
NA
Intoxicated US Sandbox - Creative | Build | NoclipNA · groups of 8+ · 12 on average
14/ 150
NA
Together We Rust | Build ServerNA · groups of 8+ · 2 on average
3/ 125
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on California | Build Server?

No gather rate appears in the name California | Build Server. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. Its own label is vanilla: filed under vanilla: Facepunch's game, unaltered. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on California | Build Server?

California | Build Server runs a procedural map of size 4,500 with seed 1337, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.

Lists and filters

On Rust Server Index, which lists and filters carry California | Build Server?

These lists on Rust Server Index take California | Build Server: Modded Rust servers, filed by play style, Build and creative servers and North American Rust servers. It appears under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which tags are attached to California | Build Server, and what do they stand for?

Filed under these tags, as published by California | Build Server and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): The browser files it under North America. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

How does a wipe day run on California | Build Server?

At their busiest, its recent wipes drew 2 players on average. 38 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 2.5 the crowd had fallen below half when it didn't hold.

Which wipe timetable does California | Build Server follow?

With the force wipe, California | Build Server wipes once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. 26 days 4 hours is when its current world was made. Filed in its tags: a monthly wipe schedule.

Players and ranking

Where does California | Build Server sit in the rankings?

On seven-day player hours, California | Build Server takes #4,379 overall and #743 in North America, within the top 20% of ranked servers.

What does the player count on California | Build Server look like?

California | Build Server is currently showing 2 players on 50 slots. Filed under seven-day figures: an average of 0 players and a peak of 3. Filed under busiest hour: 20:00 UTC in the last 48 hours, averaging 2 players.

Operator and status

What Rust version is California | Build Server on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on California | Build Server. To join you need the same protocol; Steam handles the update.

Is California | Build Server reachable, and does it stay up?

Right now California | Build Server is up and running. About 4 days 8 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. It was first recorded by Rust Server Index on 13 September 2026.

Is the performance on California | Build Server good?

Server fps held at 238 on average across the last 48 hours, never dropping below 185. The entity count reached 14,526, covering buildings, deployables and all else in the world. Memory use reached as much as 2,512 MB. Lag, to players, is low fps and an entity count that climbs.

Which region is California | Build Server in?

The NA tag places California | Build Server, by its own listing, in North America. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 76.133.251.206:29015.

Joining the server

What steps lead onto California | Build Server?

If you would rather use the console, press F1 in Rust and enter client.connect 76.133.251.206:29015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. The website can be found at https://discord.com/invite/t77M3yAgKu.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players Player cap: 50.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Wipe schedule

^m
Monthly The wipe schedule is monthly, alongside the Facepunch force wipe.

Difficulty

^v
Vanilla Filed under vanilla: Facepunch's game, unaltered.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Region

NA
North America The browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.