Rust Server IndexCard catalogue of Rust servers

Holdings11,617 servers35,785 players59 fresh wipes

Call no.NA2093 On the shelf · online

Together We Rust | Build Server

Online NA 24.136.4.198:28015 checked 8m ago

Subjects 1. modded2. oxide
Players now
3/ 125
2% full
7-day average
2
peak 8
Rank
#2,093
top 9% · #324 in NA
Last wipeWiped1 OCT2026 · 26d 7h ago
26d ago · no schedule published
Next wipe
8d 15h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0246804:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence

wipe-day peak
7players, last three wipes

Coming wipes

  1. in 8d 15hThu 5 Nov, 19:00 UTCFW
  2. in 36d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 34 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 19:27 UTC FW26d ago
7 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

On Together We Rust | Build Server, which rules and settings apply?

You will find no gather rate in the name of Together We Rust | Build Server. The default group limit of 8 players applies. Filed under build & creative, no gathering; sandbox building. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on Together We Rust | Build Server?

Together We Rust | Build Server runs a procedural map of size 4,250 with seed 845992178, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is Together We Rust | Build Server filed under?

The Rust Server Index lists that include Together We Rust | Build Server are Modded Rust servers, filed by play style, Build and creative servers, Creative servers, filed under C, Roleplay servers, filed under RP and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Who operates Together We Rust | Build Server?

A togetherwerust.com hostname is published by Together We Rust | Build Server, and no other server we track uses it.

Which tags are attached to Together We Rust | Build Server, and what do they stand for?

These are the tags Together We Rust | Build Server publishes; the game's server browser reads this list: gmvanilla (Game mode): Filed under vanilla survival; mp125 (Max players): 125 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^r (Roleplay): Filed under roleplay; ^c (Creative): Build freely with no gathering: a creative sandbox; ^k (Build server): Design and practise your bases here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded; NA (North America): The browser files it under North America. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

What should you expect on Together We Rust | Build Server when wipe day comes?

Its recent wipes averaged 7 players at peak. 34 hours into the latest wipe, the crowd reached its peak.

When does Together We Rust | Build Server wipe?

The only wipe on Together We Rust | Build Server is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. Its present world dates from 26 days 7 hours.

Players and ranking

Where does Together We Rust | Build Server sit in the rankings?

On seven-day player hours, Together We Rust | Build Server takes #2,093 overall and #324 in North America, within the top 9% of ranked servers.

Is Together We Rust | Build Server quiet or crowded?

Together We Rust | Build Server is currently showing 3 players on 125 slots. Filed under seven-day figures: an average of 2 players and a peak of 8. Filed under busiest hour: 22:00 UTC in the last 48 hours, averaging 5 players.

Server details

What version does Together We Rust | Build Server use?

Rust network protocol 2635 and build 168909, on Windows, is what Together We Rust | Build Server runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Together We Rust | Build Server?

Right now Together We Rust | Build Server is up and running. Its reported uptime gives the last restart as roughly 46 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

What is performance like on Together We Rust | Build Server?

Averaged over the last 48 hours, server fps was 154, with a low of 107. The entity count reached 168,656, covering buildings, deployables and all else in the world. The peak memory figure stood at 4,515 MB. What players feel as lag is low fps together with a rising entity count.

Where in the world is Together We Rust | Build Server hosted?

The NA tag places Together We Rust | Build Server, by its own listing, in North America. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 24.136.4.198:28015.

Connecting

How can you connect to Together We Rust | Build Server?

If you would rather use the console, press F1 in Rust and enter client.connect 24.136.4.198:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. https://discord.com/invite/Xph6ycHG9q is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp125,ptrak,$r?,v2635,^r,^c,^k,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Filed under vanilla survival.
mp125
Max players 125 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Gameplay

^r
Roleplay Filed under roleplay.
^c
Creative Build freely with no gathering: a creative sandbox.
^k
Build server Design and practise your bases here.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this under Modded.

Region

NA
North America The browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.