Medieval Total Conversion - Test
Offline 72.136.104.132:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on Medieval Total Conversion - Test?
You will find no gather rate in the name of Medieval Total Conversion - Test. The default group limit of 8 players applies. The server runs primitive, bows, spears and melee, with no guns. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. VAC is on: Valve's anti-cheat is enabled.
What is the map on Medieval Total Conversion - Test?
A procedural map, generated by the game, is what Medieval Total Conversion - Test runs.
Tags and filters
Where does Medieval Total Conversion - Test appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include Medieval Total Conversion - Test are Modded Rust servers, filed by play style and Primitive Rust servers, indexed. These filters on the server list bring it up: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags are attached to Medieval Total Conversion - Test, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: Medieval Total Conversion - Test gives gmprimitive (Game mode): Primitive: bows, spears and melee only, with no guns; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): Build on file: 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
How often is Medieval Total Conversion - Test wiped, and on what schedule?
Medieval Total Conversion - Test's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 7 days 19 hours.
Population
What position does Medieval Total Conversion - Test hold among Rust servers?
On player hours over seven days, Medieval Total Conversion - Test takes #13,092, within the top 59% of ranked servers.
How many players are on Medieval Total Conversion - Test at the moment?
The last check found Medieval Total Conversion - Test offline, last seen 7 days 9 hours ago. Filed under seven-day figures: an average of 1 players and a peak of 1.
Server details
Which Rust build is Medieval Total Conversion - Test running?
Rust network protocol 2634 and build 167781 on Windows is what you will find on Medieval Total Conversion - Test. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Medieval Total Conversion - Test, and is it online now?
The server is down at this moment; the last sighting of Medieval Total Conversion - Test was 7 days 9 hours ago. Of the last 7 full days, 3 of 168 hours were up, 2% of the time. On 21 October 2026 it was first seen by Rust Server Index.
Where in the world is Medieval Total Conversion - Test hosted?
No region is published by Medieval Total Conversion - Test. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 72.136.104.132:28015.
Joining the server
How can you connect to Medieval Total Conversion - Test?
Two ways in. Type client.connect 72.136.104.132:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y
Game
gmprimitive
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.