Rust Server IndexCard catalogue of Rust servers

Holdings11,657 servers49,583 players105 fresh wipes

Call no.5978 On the shelf · online

Rusted Zombies | Local Development

Online 69.131.3.17:28015 checked 10m ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#5,978
top 27%
Last wipeWiped20 OCT2026 · 7d 14h ago
7d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does Rusted Zombies | Local Development run?

The name of Rusted Zombies | Local Development does not state a gather rate. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

What is the map on Rusted Zombies | Local Development?

Generated by the game, the map is procedural on Rusted Zombies | Local Development.

Tags and filters

Which lists and filters on Rust Server Index is Rusted Zombies | Local Development filed under?

These lists on Rust Server Index take Rusted Zombies | Local Development: Modded Rust servers, filed by play style and Rust zombie servers, filed A to Z. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags are attached to Rusted Zombies | Local Development, and what do they stand for?

These are the tags Rusted Zombies | Local Development publishes; the game's server browser reads this list: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How often is Rusted Zombies | Local Development wiped, and on what schedule?

The record holds too few of Rusted Zombies | Local Development's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 7 days 14 hours is when its current world was made.

Players and ranking

How is Rusted Zombies | Local Development ranked compared with the rest?

The seven-day player-hours ranking places Rusted Zombies | Local Development at #5,978, among the top 27% of ranked servers.

What does the player count on Rusted Zombies | Local Development look like?

Filed under live counts: Rusted Zombies | Local Development, 0 players on 10 slots at present. The seven-day average is 0 players; the peak reached 1.

Operator and status

What version does Rusted Zombies | Local Development use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Rusted Zombies | Local Development. The protocol must match before you can join, and Steam takes care of updating it.

Is Rusted Zombies | Local Development reachable, and does it stay up?

Right now Rusted Zombies | Local Development is up and running. Uptime for the last 7 full days came to 100%, 168 hours out of 168. It was first recorded by Rust Server Index on 20 October 2026.

Which region is Rusted Zombies | Local Development in?

There is no region on record for Rusted Zombies | Local Development; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 69.131.3.17:28015.

Joining the server

What is the way onto Rusted Zombies | Local Development?

Enter client.connect 69.131.3.17:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players 10 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build It runs build 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.