Rusted Zombies | Local Development
Online 69.131.3.17:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does Rusted Zombies | Local Development run?
The name of Rusted Zombies | Local Development does not state a gather rate. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.
What is the map on Rusted Zombies | Local Development?
Generated by the game, the map is procedural on Rusted Zombies | Local Development.
Tags and filters
Which lists and filters on Rust Server Index is Rusted Zombies | Local Development filed under?
These lists on Rust Server Index take Rusted Zombies | Local Development: Modded Rust servers, filed by play style and Rust zombie servers, filed A to Z. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags are attached to Rusted Zombies | Local Development, and what do they stand for?
These are the tags Rusted Zombies | Local Development publishes; the game's server browser reads this list: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
How often is Rusted Zombies | Local Development wiped, and on what schedule?
The record holds too few of Rusted Zombies | Local Development's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 7 days 14 hours is when its current world was made.
Players and ranking
How is Rusted Zombies | Local Development ranked compared with the rest?
The seven-day player-hours ranking places Rusted Zombies | Local Development at #5,978, among the top 27% of ranked servers.
What does the player count on Rusted Zombies | Local Development look like?
Filed under live counts: Rusted Zombies | Local Development, 0 players on 10 slots at present. The seven-day average is 0 players; the peak reached 1.
Operator and status
What version does Rusted Zombies | Local Development use?
Rust network protocol 2635 and build 168909 on Linux is what you will find on Rusted Zombies | Local Development. The protocol must match before you can join, and Steam takes care of updating it.
Is Rusted Zombies | Local Development reachable, and does it stay up?
Right now Rusted Zombies | Local Development is up and running. Uptime for the last 7 full days came to 100%, 168 hours out of 168. It was first recorded by Rust Server Index on 20 October 2026.
Which region is Rusted Zombies | Local Development in?
There is no region on record for Rusted Zombies | Local Development; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 69.131.3.17:28015.
Joining the server
What is the way onto Rusted Zombies | Local Development?
Enter client.connect 69.131.3.17:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.