Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players0 fresh wipes

Call no.NA14968 On the shelf · online

DYSFUNCTIONAL FAMILY RUST

Online NA 67.146.3.161:28015 checked 3h ago

Subjects 1. modded2. oxide3. pve
Players now
0/ 20
0% full
7-day average
0
peak 1
Rank
#14,968
top 68% · #1492 in NA
Last wipeWiped6 SEP2026 · 52d 6h ago
52d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75121:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

025507510021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA 0/ 50
NA
Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1NA · groups of 8+ · biweekly · 1 on average
3/ 50
NA
Outpost Omega | PVE | Build | Explore | ThriveNA · groups of 8+ · biweekly · 1 on average
1/ 100
NA2X
Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO RaiNA · groups of 8+ · 2x · monthly · 3 on average
3/ 200
NA15X
[US] RustDecay PVE 15x Relax & Build - No Kill No RaidNA · groups of 8+ · 15x · monthly · 12 on average
16/ 50
NA5X
[US] RustDecay PVE 5x Zombie & Build - No Kill No RaidNA · groups of 8+ · 5x · 6 on average
5/ 50
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On DYSFUNCTIONAL FAMILY RUST, which rules and settings apply?

You will find no gather rate in the name of DYSFUNCTIONAL FAMILY RUST. The group limit is 8 players, the game's default. The server runs build & creative, no gathering; sandbox building. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on DYSFUNCTIONAL FAMILY RUST?

Generated by the game, the procedural map of DYSFUNCTIONAL FAMILY RUST has size 5,000 and seed 754859044. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

On Rust Server Index, which lists and filters carry DYSFUNCTIONAL FAMILY RUST?

The Rust Server Index lists that include DYSFUNCTIONAL FAMILY RUST are Modded Rust servers, filed by play style, Build and creative servers, Rust PvE servers, filed A to Z and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for DYSFUNCTIONAL FAMILY RUST?

The server's own tags are listed here, and the game's server browser reads them: DYSFUNCTIONAL FAMILY RUST gives gmrust (Game mode): Survival on standard Rust rules; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^k (Build server): Base building and practice; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded; NA (North America): Server browser region: North America. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

Which wipe timetable does DYSFUNCTIONAL FAMILY RUST follow?

The record holds too few of DYSFUNCTIONAL FAMILY RUST's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 52 days 6 hours.

Player counts

Where does DYSFUNCTIONAL FAMILY RUST sit in the rankings?

On seven-day player hours, DYSFUNCTIONAL FAMILY RUST takes #14,968 overall and #1,492 in North America, within the top 68% of ranked servers.

What does the player count on DYSFUNCTIONAL FAMILY RUST look like?

The live count for DYSFUNCTIONAL FAMILY RUST stands at 0 players, out of 20 slots. The seven-day average is 0 players; the peak reached 1. Over the last 48 hours, 01:00 UTC drew the highest average: 0 players.

Server facts

Which Rust build is DYSFUNCTIONAL FAMILY RUST running?

Rust network protocol 2635 and build 168909 on Windows is what you will find on DYSFUNCTIONAL FAMILY RUST. To join you need the same protocol; Steam handles the update.

Is DYSFUNCTIONAL FAMILY RUST reachable, and does it stay up?

The server is live at this moment: DYSFUNCTIONAL FAMILY RUST. Its reported uptime gives the last restart as roughly 3 hours ago. It was up 166 of 168 hours across the last 7 full days, or 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

Is the performance on DYSFUNCTIONAL FAMILY RUST good?

The last 48 hours give an average of 57 server fps and a floor of 31. Buildings, deployables and everything else in the world came to as many as 156,177 entities. Memory use reached as much as 4,275 MB. Lag, to players, is low fps and an entity count that climbs.

Where in the world is DYSFUNCTIONAL FAMILY RUST hosted?

Filed under North America by its own listing, DYSFUNCTIONAL FAMILY RUST carries the NA tag. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 67.146.3.161:28015.

Joining the server

What steps lead onto DYSFUNCTIONAL FAMILY RUST?

Two ways in. Type client.connect 67.146.3.161:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. The website can be found at https://dysfunctionalfamilyservers.space.

Subject headings explained

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,^k,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp20
Max players 20 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Gameplay

^k
Build server Base building and practice.
^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this under Modded.

Region

NA
North America Server browser region: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.