Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1
Online NA 157.250.193.154:28025 checked 24m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
- usual gap
- 21 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 8players, last three wipes
- crowd held
- 67%else halves by day 8
Coming wipes
- in 6d 18hThu 5 Nov, 19:00 UTCFW
- in 20d 18hThu 19 Nov, 19:07 UTC
- in 34d 18hThu 3 Dec, 19:00 UTCFW
- in 41d 18hThu 10 Dec, 19:07 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
29 OCT 2026Thu 29 Oct, 19:07 UTC5h ago |
– | – | running | 4 |
15 OCT 2026Thu 15 Oct, 18:17 UTC14d ago |
7 | – | – | 3 |
1 OCT 2026Thu 1 Oct, 17:57 UTC FW28d ago |
8 | halved by day 8 | 14 days | 5 |
17 SEP 2026Thu 17 Sep, 17:43 UTC42d ago |
8 | held half | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1, which rules and settings apply?
No gather rate appears in the name Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1. 8 players per group is the default limit. The server runs pve, no combat between players. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?
Size 4,500, seed 1337: the game generates the procedural map on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 filed under?
These lists on Rust Server Index take Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1: Tutorial servers, Modded Rust servers, filed by play style, Build and creative servers, Rust PvE servers, filed A to Z and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
How should you read the tags listed for Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?
Filed under these tags, as published by Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^b (Biweekly): Every second week brings a wipe; ^t (Tutorial on): The Facepunch tutorial runs here for new players; ^p (PvE): The world is the threat here, not other players; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework; NA (North America): The browser files it under North America. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
What happens on wipe day at Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?
The average peak across its recent wipes is 8 players. The latest wipe peaked 1 hours in. Half that peak was held until the next wipe in 67% of its recent wipes. By day 8 the crowd had fallen below half when it didn't hold.
When does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 wipe?
every 3 weeks on Thursday at 19:07 UTC is how Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 5 hours. A wipe schedule of every two weeks is published in its tags.
Players and ranking
How is Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 ranked compared with the rest?
On seven-day player hours, Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 takes #2,605 overall and #424 in North America, within the top 12% of ranked servers.
Is Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 quiet or crowded?
Filed under live counts: Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1, 4 players on 50 slots at present. Filed under seven-day figures: an average of 1 players and a peak of 7. The busiest point in the last 48 hours was 21:00 UTC, averaging 5 players.
Server facts
What Rust version is Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 on?
Rust network protocol 2635 and build 168909, on Windows, is what Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 runs. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?
Right now Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 is up and running. About 3 hours ago, by its own uptime figure, is when it last restarted. It was up 143 of 168 hours across the last 7 full days, or 85% of the time. It was first recorded by Rust Server Index on 13 September 2026.
How well does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 perform?
The last 48 hours give an average of 87 server fps and a floor of 53. The entity count reached 175,667, covering buildings, deployables and all else in the world. Up to 5,514 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.
What is the location of Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?
Filed under North America by its own listing, Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 carries the NA tag. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 157.250.193.154:28025.
How to join
What steps lead onto Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?
Two ways in. Type client.connect 157.250.193.154:28025 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. https://discord.com/invite/odysseyrp is where its website lives.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^z,^y,^b,NA,^t,^p,gmrust,cs168909,ts8
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^t
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
