[US] The Salvaged Few
Online NA 66.51.99.82:28035 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
- usual gap
- 1.2 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 33%else halves by day 3
Coming wipes
- in 7d 17hThu 5 Nov, 19:00 UTCFW
- in 35d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
28 OCT 2026Wed 28 Oct, 03:56 UTC21h ago |
– | – | running | 0 |
21 OCT 2026Wed 21 Oct, 20:25 UTC7d ago |
1 | halved by day 3 | 6.3 days | 0 |
20 OCT 2026Tue 20 Oct, 22:57 UTC8d ago |
2 | – | 0.9 days | 0 |
2 OCT 2026Fri 2 Oct, 20:31 UTC26d ago |
3 | halved by day 3 | 18.1 days | 0 |
1 OCT 2026Thu 1 Oct, 22:38 UTC FW27d ago |
2 | – | 0.9 days | 0 |
24 SEP 2026Thu 24 Sep, 20:29 UTC34d ago |
1 | held half | 7.1 days | 0 |
23 SEP 2026Wed 23 Sep, 09:04 UTC35d ago |
1 | – | 1.5 days | 0 |
22 SEP 2026Tue 22 Sep, 23:04 UTC36d ago |
2 | – | 0.4 days | 0 |
22 SEP 2026Tue 22 Sep, 01:22 UTC37d ago |
2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does [US] The Salvaged Few run?
No gather rate appears in the name [US] The Salvaged Few. The group limit is 8 players, the game's default. The server runs pve, no combat between players. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map on [US] The Salvaged Few?
Size 6,000, seed 1337: the game generates the procedural map on [US] The Salvaged Few. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is Custom Map.
Lists and filters
On Rust Server Index, which lists and filters carry [US] The Salvaged Few?
These lists on Rust Server Index take [US] The Salvaged Few: Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
What is meant by the tags on [US] The Salvaged Few?
Filed under these tags, as published by [US] The Salvaged Few and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle: wipes fall with Facepunch's force wipe; ^p (PvE): The world is the threat here, not other players; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Plugins run through Carbon; NA (North America): North America is the region shown in the server browser. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
How does a wipe day run on [US] The Salvaged Few?
Its recent wipes averaged 2 players at peak. 0 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 33% of the time. By day 3 the crowd had fallen below half when it didn't hold.
How often is [US] The Salvaged Few wiped, and on what schedule?
One wipe a month is all [US] The Salvaged Few runs, and it comes with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. The world it runs now was made 21 hours. Filed in its tags: a monthly wipe schedule.
Population
How is [US] The Salvaged Few ranked compared with the rest?
Filed under rankings: #12,994 for [US] The Salvaged Few on seven-day player hours, #1,405 in North America, top 58% overall.
How many players are on [US] The Salvaged Few at the moment?
[US] The Salvaged Few is currently showing 0 players on 50 slots. The seven-day average is 0 players; the peak reached 1.
Server facts
What version does [US] The Salvaged Few use?
Rust network protocol 2635 and build 168909 on Linux is what you will find on [US] The Salvaged Few. Steam keeps your game updated, but the protocol must match for you to join.
Is [US] The Salvaged Few reachable, and does it stay up?
You will find [US] The Salvaged Few online as of now. About 14 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 93%, 157 hours out of 168. The earliest sighting at Rust Server Index is 21 September 2026.
What is performance like on [US] The Salvaged Few?
Averaged over the last 48 hours, server fps was 5, with a low of 5. The entity count reached 156,681, covering buildings, deployables and all else in the world. Memory use reached as much as 4,435 MB. Lag, to players, is low fps and an entity count that climbs.
Where in the world is [US] The Salvaged Few hosted?
Filed under North America by its own listing, [US] The Salvaged Few carries the NA tag. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 66.51.99.82:28035.
Connecting
What is the way onto [US] The Salvaged Few?
Two ways in. Type client.connect 66.51.99.82:28035 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
