Rust Server IndexCard catalogue of Rust servers

Holdings11,894 servers101,584 players404 fresh wipes

Call no.NA5870 On the shelf · online

CHILLZONE - PVE | NO KILLING/STEALING/RAIDING

Online NA 66.51.99.62:28040 checked 13m ago

Subjects 1. monthly wipes 2. modded3. oxide4. pve
Players now
1/ 50
2% full
7-day average
0
peak 3
Rank
#5,870
top 26% · #965 in NA
Last wipeWiped6 OCT2026 · 22d 21h ago
22d ago · monthly schedule
Next wipe
7d 1h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap
5.1 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. in 7d 1hThu 5 Nov, 19:00 UTCFW
  2. in 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 6 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
6 OCT 2026Tue 6 Oct, 20:07 UTC22d ago
2 – running 0
1 OCT 2026Thu 1 Oct, 18:00 UTC FW27d ago
2 held half 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?

The name of CHILLZONE - PVE | NO KILLING/STEALING/RAIDING does not state a gather rate. The group limit is 20 players. Filed under roleplay, roleplay rules, towns and jobs. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in use on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?

Size 4,096, seed 1337: the game generates the procedural map on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Custom Map.

Tags

Where does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include CHILLZONE - PVE | NO KILLING/STEALING/RAIDING are Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z, Roleplay servers, filed under RP and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What is meant by the tags on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?

These are the tags CHILLZONE - PVE | NO KILLING/STEALING/RAIDING publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The queue ceiling sits at 50; ts20 (Group limit): 20 is the largest team allowed; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle: wipes fall with Facepunch's force wipe; ^r (Roleplay): Roleplay is the category here; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays; NA (North America): Server browser region: North America. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

How does a wipe day run on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?

The average peak across its recent wipes is 2 players. 6 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

When does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING wipe?

With the force wipe, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING wipes once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 22 days 21 hours. Filed in its tags: a monthly wipe schedule.

Players and ranking

How is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING ranked compared with the rest?

The seven-day player-hours ranking places CHILLZONE - PVE | NO KILLING/STEALING/RAIDING at #5,870 and #965 in North America, among the top 26% of ranked servers.

How many players are on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING at the moment?

Filed under live counts: CHILLZONE - PVE | NO KILLING/STEALING/RAIDING, 1 players on 50 slots at present. Filed under seven-day figures: an average of 0 players and a peak of 3. The busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.

Operator and status

What Rust version is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING on?

Rust network protocol 2635 and build 168909, on Linux, is what CHILLZONE - PVE | NO KILLING/STEALING/RAIDING runs. The protocol must match before you can join, and Steam takes care of updating it.

Is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING reachable, and does it stay up?

The server is live at this moment: CHILLZONE - PVE | NO KILLING/STEALING/RAIDING. The uptime it reports puts the last restart at about 9 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It was first recorded by Rust Server Index on 1 October 2026.

What is performance like on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?

Server fps held at 8 on average across the last 48 hours, never dropping below 5. Buildings, deployables and everything else in the world came to as many as 82,215 entities. Up to 2,951 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

What is the location of CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?

Filed under North America by its own listing, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING carries the NA tag. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 66.51.99.62:28040.

How to join

What is the way onto CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?

Two ways in. Type client.connect 66.51.99.62:28040 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/esCaNaG6kf.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts20,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players The queue ceiling sits at 50.
ts20
Group limit 20 is the largest team allowed.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A monthly cycle: wipes fall with Facepunch's force wipe.

Gameplay

^r
Roleplay Roleplay is the category here.
^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Region

NA
North America Server browser region: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.