PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/
Online 64.40.8.156:24014 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 19:11 UTC, in 17h. Every Thursday at 19:11 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 28players, last three wipes
- crowd held
- 20%else halves by day 5
Coming wipes
- in 17hThu 29 Oct, 19:11 UTC
- in 7d 17hThu 5 Nov, 19:00 UTCFW
- in 14d 17hThu 12 Nov, 19:11 UTC
- in 21d 17hThu 19 Nov, 19:11 UTC
- in 28d 17hThu 26 Nov, 19:11 UTC
- in 35d 17hThu 3 Dec, 19:00 UTCFW
- in 42d 17hThu 10 Dec, 19:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
22 OCT 2026Thu 22 Oct, 19:11 UTC6d ago |
23 | – | running | 4 |
15 OCT 2026Thu 15 Oct, 19:11 UTC13d ago |
26 | halved by day 4 | 7 days | 9 |
8 OCT 2026Thu 8 Oct, 19:11 UTC20d ago |
36 | halved by day 5 | 7 days | 10 |
1 OCT 2026Thu 1 Oct, 18:03 UTC FW27d ago |
30 | halved by day 6 | 7 days | 6 |
24 SEP 2026Thu 24 Sep, 19:10 UTC34d ago |
35 | halved by day 5 | 7 days | 18 |
17 SEP 2026Thu 17 Sep, 19:11 UTC41d ago |
49 | held half | 7 days | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run?
Filed under gather rates: 2x, as the name of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ states. A maximum of 100 players per group applies. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.
What is the map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
Size 3,000, seed 1: the game generates the procedural map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: Custom Mods / FPS+ / 4 Max.
Tags
Which lists and filters on Rust Server Index is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ filed under?
These lists on Rust Server Index take PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/: Rust servers filed under 2x gather rate and Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Whose server is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
The same operator most likely runs PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ and 2 other tracked servers, since all publish a theprojectlazarus.com hostname.
What is meant by the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
These are the tags PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ publishes; the game's server browser reads this list: gmvanilla (Game mode): Filed under vanilla survival; mp200 (Max players): The queue ceiling sits at 200; ts100 (Group limit): Groups are capped at 100; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $rus1 (Region code): us1 is the region code recorded here; ^w (Weekly): One wipe each week; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What happens on wipe day at PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
At their busiest, its recent wipes drew 28 players on average. 1 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 20% of its recent wipes. By day 5 the crowd had fallen below half when it didn't hold.
Which wipe timetable does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ follow?
The wipe rhythm of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is every Thursday at 19:11 UTC. Dated for Thursday 29 October at 19:11 UTC: its next wipe. The world it runs now was made 6 days 6 hours. A weekly wipe schedule is published in its tags.
Population
How is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ ranked compared with the rest?
Filed under rankings: #972 for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ on seven-day player hours, top 4% overall.
How many players are on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ at the moment?
Filed under live counts: PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, 6 players on 200 slots at present. The seven-day average is 9 players; the peak reached 23. Filed under busiest hour: 19:00 UTC in the last 48 hours, averaging 10 players.
Operator and status
What Rust version is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ on?
Rust network protocol 2635 and build 168909, on Linux, is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ runs. To join you need the same protocol; Steam handles the update.
How reliable is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, and is it online now?
The server is live at this moment: PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/. About 53 minutes ago, by its own uptime figure, is when it last restarted. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
Is the performance on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ good?
The last 48 hours give an average of 40 server fps and a floor of 33. The entity count reached 64,465, covering buildings, deployables and all else in the world. Up to 4,525 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.
Where in the world is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ hosted?
There is no region on record for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/; the region code is us1. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 64.40.8.156:24014.
How to join
What steps lead onto PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
If you would rather use the console, press F1 in Rust and enter client.connect 64.40.8.156:24014. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. The website can be found at https://theprojectlazarus.com/.
Server tags
What each one means.
Published as mp200,ptrak,$rus1,v2635,^w,gmvanilla,cs168909,ts100,^o^z
Game
gmvanilla
mp200
ts100
v2635
cs168909
ptrak
$rus1
Wipe schedule
^w
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
