Rust Server IndexCard catalogue of Rust servers

Holdings11,705 servers41,937 players101 fresh wipes

Call no.US12X0972 On the shelf · online

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/

Online 64.40.8.156:24014 checked 7m ago

Subjects 1. 2x 2. weekly wipes 3. modded4. oxide
Players now
6/ 200
3% full
7-day average
9
peak 23
Rank
#972
top 4%
Last wipeWiped22 OCT2026 · 6d 6h ago
6d ago · weekly schedule
Next wipe
17h
Thu 29 Oct, 19:11 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0510152002:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 19:11 UTC, in 17h. Every Thursday at 19:11 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
28players, last three wipes
crowd held
20%else halves by day 5

Coming wipes

  1. in 17hThu 29 Oct, 19:11 UTC
  2. in 7d 17hThu 5 Nov, 19:00 UTCFW
  3. in 14d 17hThu 12 Nov, 19:11 UTC
  4. in 21d 17hThu 19 Nov, 19:11 UTC
  5. in 28d 17hThu 26 Nov, 19:11 UTC
  6. in 35d 17hThu 3 Dec, 19:00 UTCFW
  7. in 42d 17hThu 10 Dec, 19:11 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
22 OCT 2026Thu 22 Oct, 19:11 UTC6d ago
23 – running 4
15 OCT 2026Thu 15 Oct, 19:11 UTC13d ago
26 halved by day 4 7 days 9
8 OCT 2026Thu 8 Oct, 19:11 UTC20d ago
36 halved by day 5 7 days 10
1 OCT 2026Thu 1 Oct, 18:03 UTC FW27d ago
30 halved by day 6 7 days 6
24 SEP 2026Thu 24 Sep, 19:10 UTC34d ago
35 halved by day 5 7 days 18
17 SEP 2026Thu 17 Sep, 19:11 UTC41d ago
49 held half 7 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU2X
Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 327 on average
405/ 480
EU2X
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 313 on average
60/ 1000
EU2X
Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 277 on average
40/ 100
EU2X
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 273 on average
74/ 1900
EU2X
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average
20/ 100
EU2X
VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 129 on average
8/ 100
Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run?

Filed under gather rates: 2x, as the name of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ states. A maximum of 100 players per group applies. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.

What is the map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

Size 3,000, seed 1: the game generates the procedural map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: Custom Mods / FPS+ / 4 Max.

Tags

Which lists and filters on Rust Server Index is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ filed under?

These lists on Rust Server Index take PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/: Rust servers filed under 2x gather rate and Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Whose server is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

The same operator most likely runs PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ and 2 other tracked servers, since all publish a theprojectlazarus.com hostname.

What is meant by the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

These are the tags PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ publishes; the game's server browser reads this list: gmvanilla (Game mode): Filed under vanilla survival; mp200 (Max players): The queue ceiling sits at 200; ts100 (Group limit): Groups are capped at 100; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $rus1 (Region code): us1 is the region code recorded here; ^w (Weekly): One wipe each week; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What happens on wipe day at PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

At their busiest, its recent wipes drew 28 players on average. 1 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 20% of its recent wipes. By day 5 the crowd had fallen below half when it didn't hold.

Which wipe timetable does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ follow?

The wipe rhythm of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is every Thursday at 19:11 UTC. Dated for Thursday 29 October at 19:11 UTC: its next wipe. The world it runs now was made 6 days 6 hours. A weekly wipe schedule is published in its tags.

Population

How is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ ranked compared with the rest?

Filed under rankings: #972 for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ on seven-day player hours, top 4% overall.

How many players are on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ at the moment?

Filed under live counts: PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, 6 players on 200 slots at present. The seven-day average is 9 players; the peak reached 23. Filed under busiest hour: 19:00 UTC in the last 48 hours, averaging 10 players.

Operator and status

What Rust version is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ on?

Rust network protocol 2635 and build 168909, on Linux, is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ runs. To join you need the same protocol; Steam handles the update.

How reliable is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, and is it online now?

The server is live at this moment: PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/. About 53 minutes ago, by its own uptime figure, is when it last restarted. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

Is the performance on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ good?

The last 48 hours give an average of 40 server fps and a floor of 33. The entity count reached 64,465, covering buildings, deployables and all else in the world. Up to 4,525 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

Where in the world is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ hosted?

There is no region on record for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/; the region code is us1. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 64.40.8.156:24014.

How to join

What steps lead onto PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

If you would rather use the console, press F1 in Rust and enter client.connect 64.40.8.156:24014. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. The website can be found at https://theprojectlazarus.com/.

Subject headings explained

Server tags

What each one means.

Published as mp200,ptrak,$rus1,v2635,^w,gmvanilla,cs168909,ts100,^o^z

Game

gmvanilla
Game mode Filed under vanilla survival.
mp200
Max players The queue ceiling sits at 200.
ts100
Group limit Groups are capped at 100.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$rus1
Region code us1 is the region code recorded here.

Wipe schedule

^w
Weekly One wipe each week.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.