Magic Rust #14 — Modded 2x (No limit) | Pyccкий
Online 80.242.59.71:10000 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 0.1% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 10:01 UTC, in 12h. Every Friday at 10:01 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 591players, last three wipes
- crowd held
- 0%else halves by day 5
Coming wipes
- in 12hFri 30 Oct, 10:01 UTC
- in 6d 21hThu 5 Nov, 19:00 UTCFW
- in 7d 12hFri 6 Nov, 10:01 UTC
- in 14d 12hFri 13 Nov, 10:01 UTC
- in 21d 12hFri 20 Nov, 10:01 UTC
- in 28d 12hFri 27 Nov, 10:01 UTC
- in 34d 21hThu 3 Dec, 19:00 UTCFW
- in 35d 12hFri 4 Dec, 10:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 590, 3 hours in, with 189 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
23 OCT 2026Fri 23 Oct, 10:01 UTC6d ago |
590+189 queue | – | running | 114 |
16 OCT 2026Fri 16 Oct, 10:01 UTC13d ago |
592+152 queue | halved by day 5 | 7 days | 59 |
9 OCT 2026Fri 9 Oct, 10:02 UTC20d ago |
591+172 queue | halved by day 5 | 7 days | 62 |
2 OCT 2026Fri 2 Oct, 10:01 UTC27d ago |
591+174 queue | halved by day 5 | 7 days | 175 |
25 SEP 2026Fri 25 Sep, 10:00 UTC34d ago |
591+179 queue | halved by day 6 | 7 days | 69 |
18 SEP 2026Fri 18 Sep, 10:00 UTC41d ago |
593+194 queue | halved by day 5 | 7 days | 77 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On Magic Rust #14 — Modded 2x (No limit) | Pyccкий, which rules and settings apply?
By its name, Magic Rust #14 — Modded 2x (No limit) | Pyccкий gathers at 2x. A maximum of 300 players per group applies. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
Magic Rust #14 — Modded 2x (No limit) | Pyccкий runs a procedural map of size 4,000 with seed 1112022, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: BAЙП ЧEPEЗ 13 Ч..
Tags
Where does Magic Rust #14 — Modded 2x (No limit) | Pyccкий appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is Magic Rust #14 — Modded 2x (No limit) | Pyccкий: Rust servers filed under 2x gather rate, Rust servers filed under Europe and Modded Rust servers, filed by play style. Filed under these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 50; Average players: 200+ on average.
Whose server is Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
Magic Rust #14 — Modded 2x (No limit) | Pyccкий publishes a magicrust.gg hostname, as do 35 other servers we track, which points to one operator for them all.
Which tags are attached to Magic Rust #14 — Modded 2x (No limit) | Pyccкий, and what do they stand for?
Filed under these tags, as published by Magic Rust #14 — Modded 2x (No limit) | Pyccкий and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp140 (Max players): The queue ceiling sits at 140; ts300 (Group limit): 300 is the largest team allowed; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^w (Weekly): Wipes run on a weekly cycle; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded; jp0 (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
What happens on wipe day at Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
At their busiest, its recent wipes drew 591 players on average. With 189 more in the queue, the latest wipe peaked 3 hours after the wipe. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 5.
How often is Magic Rust #14 — Modded 2x (No limit) | Pyccкий wiped, and on what schedule?
every Friday at 10:01 UTC is how Magic Rust #14 — Modded 2x (No limit) | Pyccкий wipes. On Friday 30 October at 10:01 UTC the next wipe is due. Its present world dates from 6 days 11 hours. Its tags carry a wipe schedule of once a week.
Player counts
How is Magic Rust #14 — Modded 2x (No limit) | Pyccкий ranked compared with the rest?
Filed under rankings: #17 for Magic Rust #14 — Modded 2x (No limit) | Pyccкий on seven-day player hours, top 0.1% overall.
What does the player count on Magic Rust #14 — Modded 2x (No limit) | Pyccкий look like?
The live count for Magic Rust #14 — Modded 2x (No limit) | Pyccкий stands at 89 players, out of 140 slots. Averaged across seven days: 287 players, peaking at 590. Over the last 48 hours, 13:00 UTC drew the highest average: 378 players.
Operator and status
What Rust version is Magic Rust #14 — Modded 2x (No limit) | Pyccкий on?
Rust network protocol 2635 and build 168909, on Windows, is what Magic Rust #14 — Modded 2x (No limit) | Pyccкий runs. To join you need the same protocol; Steam handles the update.
Is Magic Rust #14 — Modded 2x (No limit) | Pyccкий reachable, and does it stay up?
Right now Magic Rust #14 — Modded 2x (No limit) | Pyccкий is up and running. The uptime it reports puts the last restart at about 14 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.
What is performance like on Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
The last 48 hours give an average of 47 server fps and a floor of 21. The entity count reached 419,273, covering buildings, deployables and all else in the world. The peak memory figure stood at 14,594 MB. Lag, to players, is low fps and an entity count that climbs.
Which region is Magic Rust #14 — Modded 2x (No limit) | Pyccкий in?
Magic Rust #14 — Modded 2x (No limit) | Pyccкий gives no region tag, so the name is the only pointer, and it points to Europe. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 80.242.59.71:10000.
Joining the server
What is the way onto Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
If you would rather use the console, press F1 in Rust and enter client.connect 80.242.59.71:10000. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. You will find its website at https://magicrust.gg/serv14.
Server tags
What each one means.
Published as mp140,ptrak,jp0,$r?,v2635,^w,gmrust,cs168909,ts300,^o^z
Game
gmrust
mp140
ts300
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Other
jp0
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
