Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players23 fresh wipes

Call no.US115373 On the shelf · online

PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN

Online 64.40.8.156:23014 checked 2h ago

Subjects 1. weekly wipes 2. modded3. oxide
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,373
top 69%
Last wipeWiped10 SEP2026 · 47d 23h ago
47d ago · weekly schedule
Next wipe
1d 0h
Thu 29 Oct, 20:32 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Next wipe Thursday 29 October, 20:32 UTC, in 1d 0h. Weekly: 7 days after its last wipe

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average
121/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
183/ 225
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
19/ 200
NA
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
5/ 100
EU
[EU] Willjum's Solo Only | Thursday WipesEU · groups of 8+ · weekly · 25 on average
15/ 175
EA
QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 24 on average
33/ 100
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

The name of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN does not state a gather rate. A maximum of 100 players per group applies. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.

What is the map on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs a procedural map of size 3,500 with seed 1, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: Custom Mods / FPS+ / 4 Max.

Tags and filters

Which lists and filters on Rust Server Index is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN filed under?

The Rust Server Index lists that include PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Which operator stands behind PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes a theprojectlazarus.com hostname, as do 2 other servers we track, which points to one operator for them all.

How should you read the tags listed for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

The server's own tags are listed here, and the game's server browser reads them: PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN gives gmvanilla (Game mode): Unmodified survival rules; mp50 (Max players): Player cap: 50; ts100 (Group limit): Groups are capped at 100; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs163493 (Build): The game build here is 163493; ptrak (Networking): The standard RakNet layer carries the connection; $rus1 (Region code): us1 is the region code recorded here; ^w (Weekly): One wipe each week; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

How often is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN wiped, and on what schedule?

weekly: 7 days after its last wipe is the basis for the estimate of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's next wipe. On Thursday 29 October at 20:32 UTC the next wipe is due. The world it runs now was made 47 days 23 hours. Its tags carry a wipe schedule of once a week.

Player counts

What position does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN hold among Rust servers?

On player hours over seven days, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN takes #15,373, within the top 69% of ranked servers.

Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN quiet or crowded?

PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is currently showing 0 players on 50 slots. 0 players is the average over the past seven days.

Server details

What Rust version is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN on?

Rust network protocol 2633 and build 163493 on Linux is what you will find on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. To join you need the same protocol; Steam handles the update.

How reliable is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, and is it online now?

You will find PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN online as of now. Its reported uptime gives the last restart as roughly 16 hours ago. Uptime for the last 7 full days came to 100%, 168 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.

How well does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN perform?

The last 48 hours give an average of 40 server fps and a floor of 38. The entity count reached 87,124, covering buildings, deployables and all else in the world. Memory use reached as much as 2,790 MB. What players feel as lag is low fps together with a rising entity count.

What is the location of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

There is no region on record for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN; the region code is us1. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 64.40.8.156:23014.

Connecting

What is the way onto PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

Enter client.connect 64.40.8.156:23014 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$rus1,v2633,^w,gmvanilla,cs163493,ts100,^o^z

Game

gmvanilla
Game mode Unmodified survival rules.
mp50
Max players Player cap: 50.
ts100
Group limit Groups are capped at 100.
v2633
Protocol The protocol is 2633; older or newer clients cannot join.
cs163493
Build The game build here is 163493.
ptrak
Networking The standard RakNet layer carries the connection.
$rus1
Region code us1 is the region code recorded here.

Wipe schedule

^w
Weekly One wipe each week.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.