Rust
Offline 62.78.254.96:28015 checked 38d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does Rust run?
No gather rate appears in the name Rust. No group limit is published. Filed under hardcore, Facepunch's toughest setting. Combat and raiding between players are possible. It is listed under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in use on Rust?
Rust runs a procedural map, which the game generates.
Tags and filters
On Rust Server Index, which lists and filters carry Rust?
These lists on Rust Server Index take Rust: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
What is meant by the tags on Rust?
These are the tags Rust publishes; the game's server browser reads this list: gmhardcore (Game mode): The ruleset is hardcore, which is harsher; mp2 (Max players): Player cap: 2; ts0 (Group limit): No teams here; v2633 (Protocol): Your client must run protocol 2633 to connect; cs164530 (Build): Build on file: 164530; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
Which wipe timetable does Rust follow?
Its rhythm is not yet clear, since the record holds too few of Rust's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 46 days 11 hours is when its current world was made.
Population
How is Rust ranked compared with the rest?
On player hours over seven days, Rust takes #11,680, within the top – of ranked servers.
What does the player count on Rust look like?
At present Rust is offline; its last sighting was 38 days 9 hours ago.
Server facts
What Rust version is Rust on?
Rust network protocol 2633 and build 164530, on Windows, is what Rust runs. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of Rust?
Last seen 38 days 9 hours ago, Rust is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 19 September 2026 it was first seen by Rust Server Index.
What is the location of Rust?
Rust gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 62.78.254.96:28015.
How to join
What steps lead onto Rust?
Two ways in. Type client.connect 62.78.254.96:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2633,gmhardcore,cs164530,ts0
Game
gmhardcore
mp2
ts0
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.