Rust Zombie Raids Test Server
Offline 58.169.156.96:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.5 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
14 OCT 2026Wed 14 Oct, 15:14 UTC14d ago |
2 | – | running | 1 |
14 OCT 2026Wed 14 Oct, 02:42 UTC15d ago |
2 | – | 0.5 days | 0 |
11 OCT 2026Sun 11 Oct, 11:32 UTC17d ago |
2 | held half | 2.6 days | 0 |
11 OCT 2026Sun 11 Oct, 01:25 UTC18d ago |
2 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On Rust Zombie Raids Test Server, which rules and settings apply?
The name of Rust Zombie Raids Test Server does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on Rust Zombie Raids Test Server?
Size 4,000, seed 1337: the game generates the procedural map on Rust Zombie Raids Test Server. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.
Tags
Where does Rust Zombie Raids Test Server appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include Rust Zombie Raids Test Server are Modded Rust servers, filed by play style and Rust zombie servers, filed A to Z. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to Rust Zombie Raids Test Server, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: Rust Zombie Raids Test Server gives gmrust (Game mode): Rust survival, as standard; mp5 (Max players): Player cap: 5; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167398 (Build): Build on file: 167398; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
What should you expect on Rust Zombie Raids Test Server when wipe day comes?
The average peak across its recent wipes is 2 players. 25 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
Which wipe timetable does Rust Zombie Raids Test Server follow?
Rust Zombie Raids Test Server wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 14 days 14 hours.
Population
How is Rust Zombie Raids Test Server ranked compared with the rest?
On player hours over seven days, Rust Zombie Raids Test Server takes #11,455, within the top 53% of ranked servers.
What does the player count on Rust Zombie Raids Test Server look like?
At present Rust Zombie Raids Test Server is offline; its last sighting was 12 days 19 hours ago.
Server facts
What Rust version is Rust Zombie Raids Test Server on?
Rust network protocol 2634 and build 167398 on Windows is what you will find on Rust Zombie Raids Test Server. The protocol must match before you can join, and Steam takes care of updating it.
Is Rust Zombie Raids Test Server reachable, and does it stay up?
As of now Rust Zombie Raids Test Server is offline, with its last appearance 12 days 19 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 11 October 2026 it was first seen by Rust Server Index.
Where in the world is Rust Zombie Raids Test Server hosted?
There is no region on record for Rust Zombie Raids Test Server; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 58.169.156.96:28015.
How to join
What steps lead onto Rust Zombie Raids Test Server?
Enter client.connect 58.169.156.96:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp5
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.