Rust Server IndexCard catalogue of Rust servers

Holdings11,709 servers54,841 players155 fresh wipes

Call no.1626 On the shelf · online

Pve|TimeOut|Easy|Skill|Skin

Online 37.192.174.169:28015 checked 7m ago

Subjects 1. monthly wipes 2. modded3. oxide4. pve
Players now
11/ 100
11% full
7-day average
4
peak 11
Rank
#1,626
top 7%
Last wipeWiped1 OCT2026 · 27d 14h ago
27d ago · monthly schedule
Next wipe
7d 8h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0510152011:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

wipe-day peak
21players, last three wipes

Coming wipes

  1. in 7d 8hThu 5 Nov, 19:00 UTCFW
  2. in 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 21, 43 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 19:24 UTC FW27d ago
21 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

2/ 300
NA
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average
32/ 200
NA
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 38 on average
22/ 200
EA
[坚果PVE]原倍养老/打怪升级/合成强化/召唤副本EA · groups of 8+ · monthly · 35 on average
34/ 100
EU
1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 34 on average
25/ 200
NA
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average
12/ 100
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Pve|TimeOut|Easy|Skill|Skin run?

The name of Pve|TimeOut|Easy|Skill|Skin does not state a gather rate. The default group limit of 8 players applies. Filed under pve, player combat is not allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Pve|TimeOut|Easy|Skill|Skin?

Generated by the game, the procedural map of Pve|TimeOut|Easy|Skill|Skin has size 4,250 and seed 391031548. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

Which lists and filters on Rust Server Index is Pve|TimeOut|Easy|Skill|Skin filed under?

These lists on Rust Server Index take Pve|TimeOut|Easy|Skill|Skin: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. It appears under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10.

What is meant by the tags on Pve|TimeOut|Easy|Skill|Skin?

The server's own tags are listed here, and the game's server browser reads them: Pve|TimeOut|Easy|Skill|Skin gives gmrust (Game mode): Rust survival, as standard; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^m (Monthly): A monthly cycle: wipes fall with Facepunch's force wipe; ^p (PvE): The world is the threat here, not other players; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What happens on wipe day at Pve|TimeOut|Easy|Skill|Skin?

At their busiest, its recent wipes drew 21 players on average. The latest wipe peaked 43 hours in.

How often is Pve|TimeOut|Easy|Skill|Skin wiped, and on what schedule?

The only wipe on Pve|TimeOut|Easy|Skill|Skin is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. The world it runs now was made 27 days 14 hours. Filed in its tags: a monthly wipe schedule.

Player counts

How is Pve|TimeOut|Easy|Skill|Skin ranked compared with the rest?

The seven-day player-hours ranking places Pve|TimeOut|Easy|Skill|Skin at #1,626, among the top 7% of ranked servers.

How many players are on Pve|TimeOut|Easy|Skill|Skin at the moment?

Pve|TimeOut|Easy|Skill|Skin is currently showing 11 players on 100 slots. Averaged across seven days: 4 players, peaking at 11. Over the last 48 hours, 13:00 UTC drew the highest average: 10 players.

Server facts

What Rust version is Pve|TimeOut|Easy|Skill|Skin on?

Rust network protocol 2635 and build 168909, on Windows, is what Pve|TimeOut|Easy|Skill|Skin runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Pve|TimeOut|Easy|Skill|Skin, and is it online now?

The server is live at this moment: Pve|TimeOut|Easy|Skill|Skin. About 7 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.

Is the performance on Pve|TimeOut|Easy|Skill|Skin good?

Server fps held at 65 on average across the last 48 hours, never dropping below 58. Buildings, deployables and everything else in the world came to as many as 176,885 entities. Memory use reached as much as 4,614 MB. A climbing entity count and low fps are felt by players as lag.

What is the location of Pve|TimeOut|Easy|Skill|Skin?

There is no region on record for Pve|TimeOut|Easy|Skill|Skin; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 37.192.174.169:28015.

Joining the server

What steps lead onto Pve|TimeOut|Easy|Skill|Skin?

Enter client.connect 37.192.174.169:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://m.vk.com/rusttimeout?from=groups.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp100
Max players The queue ceiling sits at 100.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Wipe schedule

^m
Monthly A monthly cycle: wipes fall with Facepunch's force wipe.

Gameplay

^p
PvE The world is the threat here, not other players.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.