Rust Server IndexCard catalogue of Rust servers

Holdings11,891 servers102,658 players337 fresh wipes

Call no.15967 Off the shelf · offline

Magic Test Server

Offline 35.132.96.40:28115 checked 22d ago

Subjects 1. modded2. carbon
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,967
top 71%
Last wipeWiped27 SEP2026 · 32d 3h ago
32d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 27 SepFri 25 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
27 SEP 2026Sun 27 Sep, 14:39 UTC32d ago
1 – running 1
25 SEP 2026Fri 25 Sep, 17:58 UTC34d ago
1 – 1.9 days 0
22 SEP 2026Tue 22 Sep, 21:43 UTC36d ago
1 held half 2.8 days 0
19 SEP 2026Sat 19 Sep, 15:13 UTC40d ago
1 held half 3.3 days 0
17 SEP 2026Thu 17 Sep, 21:03 UTC41d ago
1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
RustForNoobs.com Primitive | Bow / Melee | MedievalNA · groups of 16+ · biweekly · 1 on average
1/ 50
NA
[US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 22 on average
17/ 400
EU
[EU] Facepunch Primitive 1EU · groups of 8+ · monthly · 16 on average
23/ 400
EU3X
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 5 on average
9/ 120
NA3X
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 4 on average
3/ 120
EU
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average
13/ 100
Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does Magic Test Server run?

The name of Magic Test Server does not state a gather rate. The group limit is 8 players, the game's default. Filed under primitive, bows, spears and melee, with no guns. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Magic Test Server?

A procedural map, generated by the game, is what Magic Test Server runs.

Tags and filters

Which lists and filters on Rust Server Index is Magic Test Server filed under?

Filed under these Rust Server Index lists is Magic Test Server: Modded Rust servers, filed by play style and Primitive Rust servers, indexed. These filters on the server list bring it up: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is meant by the tags on Magic Test Server?

The server's own tags are listed here, and the game's server browser reads them: Magic Test Server gives gmprimitive (Game mode): Primitive: bows, spears and melee only, with no guns; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): Joining needs you on game protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What happens on wipe day at Magic Test Server?

The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

How often is Magic Test Server wiped, and on what schedule?

Magic Test Server wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 32 days 3 hours is when its current world was made.

Player counts

How is Magic Test Server ranked compared with the rest?

The seven-day player-hours ranking places Magic Test Server at #15,967, among the top 71% of ranked servers.

Is Magic Test Server quiet or crowded?

Filed under offline: Magic Test Server, last seen 22 days 19 hours ago.

Server details

Which Rust build is Magic Test Server running?

Rust network protocol 2633 and build 165217 on Windows is what you will find on Magic Test Server. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is Magic Test Server, and is it online now?

As of now Magic Test Server is offline, with its last appearance 22 days 19 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 13 September 2026.

Where in the world is Magic Test Server hosted?

No region is published by Magic Test Server. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 35.132.96.40:28115.

Joining the server

How can you connect to Magic Test Server?

If you would rather use the console, press F1 in Rust and enter client.connect 35.132.96.40:28115. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmprimitive,cs165217,ts8,^z,^y

Game

gmprimitive
Game mode Primitive: bows, spears and melee only, with no guns.
mp10
Max players 10 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2633
Protocol Joining needs you on game protocol 2633.
cs165217
Build It runs build 165217.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.