Savage's Primrust - LOCAL TEST
Offline 35.132.96.40:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 2.1 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
21 OCT 2026Wed 21 Oct, 23:14 UTC7d ago |
0 | – | running | 0 |
19 OCT 2026Mon 19 Oct, 20:43 UTC9d ago |
1 | halved by day 1 | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does Savage's Primrust - LOCAL TEST run?
The name of Savage's Primrust - LOCAL TEST does not state a gather rate. The default group limit of 8 players applies. The server runs primitive, bows, spears and melee, with no guns. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on Savage's Primrust - LOCAL TEST?
Savage's Primrust - LOCAL TEST runs a procedural map, which the game generates.
Tags
Where does Savage's Primrust - LOCAL TEST appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take Savage's Primrust - LOCAL TEST: Modded Rust servers, filed by play style and Primitive Rust servers, indexed. Filed under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags are attached to Savage's Primrust - LOCAL TEST, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: Savage's Primrust - LOCAL TEST gives gmprimitive (Game mode): No guns here; bows, spears and melee carry the fight; mp10 (Max players): Player cap: 10; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Plugins run through Carbon. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
What happens on wipe day at Savage's Primrust - LOCAL TEST?
Its recent wipes averaged 0 players at peak. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 1.
When does Savage's Primrust - LOCAL TEST wipe?
Savage's Primrust - LOCAL TEST's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 7 days 16 hours.
Players and ranking
Where does Savage's Primrust - LOCAL TEST sit in the rankings?
On player hours over seven days, Savage's Primrust - LOCAL TEST takes #15,344, within the top 69% of ranked servers.
What does the player count on Savage's Primrust - LOCAL TEST look like?
The last check found Savage's Primrust - LOCAL TEST offline, last seen 7 days 16 hours ago.
Server details
What version does Savage's Primrust - LOCAL TEST use?
Rust network protocol 2634 and build 167781 on Windows is what you will find on Savage's Primrust - LOCAL TEST. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of Savage's Primrust - LOCAL TEST?
Last seen 7 days 16 hours ago, Savage's Primrust - LOCAL TEST is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 26 September 2026.
What is the location of Savage's Primrust - LOCAL TEST?
There is no region on record for Savage's Primrust - LOCAL TEST; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 35.132.96.40:28015.
Joining the server
What steps lead onto Savage's Primrust - LOCAL TEST?
Enter client.connect 35.132.96.40:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y
Game
gmprimitive
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.