Complete Build System | by hionet.com
Online EU 23.81.34.186:25015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
30 OCT 2026Fri 30 Oct, 00:01 UTC2h ago |
– | – | – | 0 |
29 OCT 2026Thu 29 Oct, 00:01 UTC1d ago |
– | – | – | 0 |
28 OCT 2026Wed 28 Oct, 00:01 UTC2d ago |
– | – | – | 0 |
27 OCT 2026Tue 27 Oct, 00:01 UTC3d ago |
– | – | – | 0 |
26 OCT 2026Mon 26 Oct, 00:01 UTC4d ago |
– | – | – | 0 |
24 OCT 2026Sat 24 Oct, 23:01 UTC5d ago |
– | – | – | 0 |
23 OCT 2026Fri 23 Oct, 23:01 UTC6d ago |
– | – | – | 0 |
22 OCT 2026Thu 22 Oct, 23:02 UTC7d ago |
– | – | – | 0 |
21 OCT 2026Wed 21 Oct, 23:01 UTC8d ago |
– | – | – | 0 |
20 OCT 2026Tue 20 Oct, 23:01 UTC9d ago |
– | – | – | 0 |
19 OCT 2026Mon 19 Oct, 23:01 UTC10d ago |
– | – | – | 0 |
18 OCT 2026Sun 18 Oct, 23:01 UTC11d ago |
– | – | – | 0 |
17 OCT 2026Sat 17 Oct, 23:01 UTC12d ago |
– | – | – | 0 |
16 OCT 2026Fri 16 Oct, 23:01 UTC13d ago |
– | – | – | 0 |
15 OCT 2026Thu 15 Oct, 23:01 UTC14d ago |
0 | – | 1 days | 0 |
14 OCT 2026Wed 14 Oct, 23:01 UTC15d ago |
0 | – | 1 days | 0 |
1 OCT 2026Thu 1 Oct, 18:24 UTC FW28d ago |
1 | halved by day 1 | 13.2 days | 0 |
15 SEP 2026Tue 15 Sep, 15:01 UTC44d ago |
1 | halved by day 1 | 16.1 days | 0 |
14 SEP 2026Mon 14 Sep, 15:01 UTC45d ago |
1 | – | 1 days | 0 |
13 SEP 2026Sun 13 Sep, 15:01 UTC46d ago |
0 | – | 1 days | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On Complete Build System | by hionet.com, which rules and settings apply?
The name of Complete Build System | by hionet.com does not state a gather rate. 8 players per group is the default limit. Filed under build & creative, building in a sandbox, with no gathering. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on Complete Build System | by hionet.com?
Generated by the game, the procedural map of Complete Build System | by hionet.com has size 4,500 and seed 1337. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Custom Map.
Tags
Which lists and filters on Rust Server Index is Complete Build System | by hionet.com filed under?
The Rust Server Index lists that include Complete Build System | by hionet.com are Rust servers filed under Europe, Modded Rust servers, filed by play style, Build and creative servers and Creative servers, filed under C. Filed under these filters on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which tags are attached to Complete Build System | by hionet.com, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: Complete Build System | by hionet.com gives gmvanilla (Game mode): Unmodified survival rules; mp10 (Max players): Player cap: 10; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^c (Creative): Build freely with no gathering: a creative sandbox; ^k (Build server): Design and practise your bases here; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings; EU (Europe): The browser files it under Europe. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
How often is Complete Build System | by hionet.com wiped, and on what schedule?
No wipe schedule is kept for Complete Build System | by hionet.com: it makes a new world every few hours, and those resets are not wipes.
Player counts
Where does Complete Build System | by hionet.com sit in the rankings?
The seven-day player-hours ranking places Complete Build System | by hionet.com at #14,522 and #2,454 in Europe, among the top 65% of ranked servers.
How many players are on Complete Build System | by hionet.com at the moment?
Filed under live counts: Complete Build System | by hionet.com, 0 players on 10 slots at present. The seven-day average is 0 players; the peak reached 1. Over the last 48 hours, 16:00 UTC drew the highest average: 0 players.
Server facts
What version does Complete Build System | by hionet.com use?
Rust network protocol 2635 and build 168909 on Linux is what you will find on Complete Build System | by hionet.com. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Complete Build System | by hionet.com, and is it online now?
The server is live at this moment: Complete Build System | by hionet.com. About 1 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.
What is performance like on Complete Build System | by hionet.com?
The last 48 hours give an average of 57 server fps and a floor of 3. Buildings, deployables and everything else in the world came to as many as 20,173 entities. Memory use reached as much as 2,230 MB. Lag, to players, is low fps and an entity count that climbs.
Where in the world is Complete Build System | by hionet.com hosted?
The EU tag places Complete Build System | by hionet.com, by its own listing, in Europe. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 23.81.34.186:25015.
Joining the server
What is the way onto Complete Build System | by hionet.com?
If you would rather use the console, press F1 in Rust and enter client.connect 23.81.34.186:25015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. https://codefling.com/plugins/complete-build-system-sandbox-system is where its website lives.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,^c,^k,EU,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^c
^k
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.