[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits
Online 217.114.180.19:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 19:08 UTC, in 19m. Its biweekly schedule tag · low confidence
- usual gap
- 13.9 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 4players, last three wipes
- crowd held
- 0%else halves by day 3.5
Coming wipes
- in 19mThu 29 Oct, 19:08 UTC
- in 7d 0hThu 5 Nov, 19:00 UTCFW
- in 14d 0hThu 12 Nov, 19:08 UTC
- in 28d 0hThu 26 Nov, 19:08 UTC
- in 35d 0hThu 3 Dec, 19:00 UTCFW
- in 42d 0hThu 10 Dec, 19:08 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
15 OCT 2026Thu 15 Oct, 19:08 UTC13d ago |
4 | – | running | 0 |
1 OCT 2026Thu 1 Oct, 19:10 UTC FW27d ago |
3 | halved by day 6 | 14 days | 0 |
18 SEP 2026Fri 18 Sep, 02:16 UTC41d ago |
4 | halved by day 1 | 13.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, which rules and settings apply?
[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits sets gather at 2x, as its name shows. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. Its own label is vanilla: no changed rates, kits or rules: this is the game Facepunch ships. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
Generated by the game, the procedural map of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits has size 4,900 and seed 1739618184. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Lists and filters
Which lists and filters on Rust Server Index is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits filed under?
These lists on Rust Server Index take [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits: Rust servers filed under 2x gather rate, Rust servers filed under Europe and Modded Rust servers, filed by play style. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
What is meant by the tags on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
Filed under these tags, as published by [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): 200 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
What happens on wipe day at [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
The average peak across its recent wipes is 4 players. The latest wipe peaked 47 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 3.5.
How often is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits wiped, and on what schedule?
The prediction follows its tag, because too few of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits's wipes are on record to confirm the schedule. On Thursday 29 October at 19:08 UTC the next wipe is due. The world it runs now was made 13 days 23 hours. A wipe schedule of every two weeks is published in its tags.
Players and ranking
What position does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits hold among Rust servers?
The seven-day player-hours ranking places [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits at #4,360, among the top 20% of ranked servers.
How many players are on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits at the moment?
The live count for [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits stands at 1 players, out of 200 slots. Filed under seven-day figures: an average of 0 players and a peak of 4. Filed under busiest hour: 16:00 UTC in the last 48 hours, averaging 3 players.
Server details
What version does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits use?
Rust network protocol 2635 and build 168909 on Linux is what you will find on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits. To join you need the same protocol; Steam handles the update.
Is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits reachable, and does it stay up?
Right now [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is up and running. Its reported uptime gives the last restart as roughly 17 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
How well does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits perform?
The last 48 hours give an average of 200 server fps and a floor of 169. The entity count reached 154,485, covering buildings, deployables and all else in the world. Memory use reached as much as 4,824 MB. Lag, to players, is low fps and an entity count that climbs.
What is the location of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
No region tag is published by [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits; the name it carries points to Europe. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 217.114.180.19:28015.
Joining the server
What is the way onto [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
If you would rather use the console, press F1 in Rust and enter client.connect 217.114.180.19:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp200,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp200
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.