Zombie Land - TEST 1
Online 216.39.241.162:28025 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 08:37 UTC, in 13h. Every 5 days 8 hours · medium confidence
- usual gap
- 2.8 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 2.5
Coming wipes
- in 13hFri 30 Oct, 08:37 UTC
- in 5d 21hWed 4 Nov, 16:19 UTC
- in 7d 0hThu 5 Nov, 19:00 UTCFW
- in 11d 5hTue 10 Nov, 00:01 UTC
- in 16d 12hSun 15 Nov, 07:43 UTC
- in 21d 20hFri 20 Nov, 15:24 UTC
- in 27d 4hWed 25 Nov, 23:06 UTC
- in 32d 11hTue 1 Dec, 06:48 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
25 OCT 2026Sun 25 Oct, 00:55 UTC4d ago |
2 | – | running | 0 |
19 OCT 2026Mon 19 Oct, 17:13 UTC10d ago |
1 | held half | 5.3 days | 0 |
14 OCT 2026Wed 14 Oct, 14:43 UTC15d ago |
1 | held half | 5.1 days | 0 |
8 OCT 2026Thu 8 Oct, 15:24 UTC21d ago |
1 | halved by day 4 | 6 days | 1 |
7 OCT 2026Wed 7 Oct, 19:03 UTC21d ago |
1 | – | 0.8 days | 0 |
5 OCT 2026Mon 5 Oct, 14:48 UTC24d ago |
2 | halved by day 1 | 2.2 days | 0 |
5 OCT 2026Mon 5 Oct, 02:29 UTC24d ago |
2 | – | 0.5 days | 0 |
1 OCT 2026Thu 1 Oct, 18:03 UTC FW28d ago |
1 | halved by day 1 | 3.4 days | 0 |
30 SEP 2026Wed 30 Sep, 21:51 UTC28d ago |
1 | – | 0.8 days | 0 |
25 SEP 2026Fri 25 Sep, 21:19 UTC33d ago |
2 | held half | 5 days | 0 |
21 SEP 2026Mon 21 Sep, 19:54 UTC37d ago |
4 | held half | 4.1 days | 0 |
20 SEP 2026Sun 20 Sep, 15:25 UTC39d ago |
1 | – | 1.2 days | 0 |
14 SEP 2026Mon 14 Sep, 14:20 UTC45d ago |
2 | halved by day 3 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on Zombie Land - TEST 1?
The name of Zombie Land - TEST 1 does not state a gather rate. The server sets a group limit of 14 players. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
What is the map on Zombie Land - TEST 1?
Generated by the game, the procedural map of Zombie Land - TEST 1 has size 4,500 and seed 1337. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is Custom Map.
Tags and filters
Where does Zombie Land - TEST 1 appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is Zombie Land - TEST 1: Modded Rust servers, filed by play style and Rust zombie servers, filed A to Z. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Whose server is Zombie Land - TEST 1?
A zombieland.io hostname is published by Zombie Land - TEST 1, and by 2 other servers we track; the same operator most likely runs them.
How should you read the tags listed for Zombie Land - TEST 1?
These are the tags Zombie Land - TEST 1 publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts14 (Group limit): 14 is the largest team allowed; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $rus4 (Region code): Filed under the region code us4; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
How does a wipe day run on Zombie Land - TEST 1?
Its recent wipes averaged 1 players at peak. The latest wipe peaked 1 hours in. The crowd held above half the peak until the next wipe in 50% of its recent wipes. By day 2.5 the crowd had fallen below half when it didn't hold.
Which wipe timetable does Zombie Land - TEST 1 follow?
Recently, wipes on Zombie Land - TEST 1 have come about every 2.8 days. On Friday 30 October at 08:37 UTC the next wipe is due. 4 days 15 hours is when its current world was made.
Players and ranking
Where does Zombie Land - TEST 1 sit in the rankings?
On player hours over seven days, Zombie Land - TEST 1 takes #7,740, within the top 35% of ranked servers.
How many players are on Zombie Land - TEST 1 at the moment?
Filed under live counts: Zombie Land - TEST 1, 0 players on 50 slots at present. Filed under seven-day figures: an average of 0 players and a peak of 2. Filed under busiest hour: 15:00 UTC in the last 48 hours, averaging 1 players.
Server facts
What version does Zombie Land - TEST 1 use?
Rust network protocol 2635 and build 168909, on Windows, is what Zombie Land - TEST 1 runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Zombie Land - TEST 1, and is it online now?
Right now Zombie Land - TEST 1 is up and running. The uptime it reports puts the last restart at about 7 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.
What is performance like on Zombie Land - TEST 1?
Server fps held at 20 on average across the last 48 hours, never dropping below 20. The entity count reached 115,738, covering buildings, deployables and all else in the world. The peak memory figure stood at 4,283 MB. A climbing entity count and low fps are felt by players as lag.
What is the location of Zombie Land - TEST 1?
There is no region on record for Zombie Land - TEST 1; the region code is us4. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 216.39.241.162:28025.
Connecting
How can you connect to Zombie Land - TEST 1?
Enter client.connect 216.39.241.162:28025 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at http://Zombieland.io.
Server tags
What each one means.
Published as mp50,ptrak,$rus4,v2635,gmrust,cs168909,ts14,^o^z
Game
gmrust
mp50
ts14
v2635
cs168909
ptrak
$rus4
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.