RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28068 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 11% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:41 UTC, in 20h. Every Friday at 14:41 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 6players, last three wipes
- crowd held
- 40%else halves by day 5
Coming wipes
- in 20hFri 30 Oct, 14:41 UTC
- in 7d 0hThu 5 Nov, 19:00 UTCFW
- in 7d 20hFri 6 Nov, 14:41 UTC
- in 14d 20hFri 13 Nov, 14:41 UTC
- in 21d 20hFri 20 Nov, 14:41 UTC
- in 28d 20hFri 27 Nov, 14:41 UTC
- in 35d 0hThu 3 Dec, 19:00 UTCFW
- in 35d 20hFri 4 Dec, 14:41 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
23 OCT 2026Fri 23 Oct, 14:41 UTC6d ago |
7 | – | running | 0 |
16 OCT 2026Fri 16 Oct, 13:49 UTC13d ago |
5 | halved by day 5 | 7 days | 0 |
9 OCT 2026Fri 9 Oct, 13:52 UTC20d ago |
7 | halved by day 6 | 7 days | 1 |
1 OCT 2026Thu 1 Oct, 18:11 UTC FW28d ago |
6 | held half | 7.8 days | 1 |
25 SEP 2026Fri 25 Sep, 15:11 UTC34d ago |
7 | halved by day 3 | 6.1 days | 3 |
18 SEP 2026Fri 18 Sep, 14:04 UTC41d ago |
6 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run?
Filed under gather rates: 1000x, as the name of RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] states. 8 players per group is the default limit. The server runs roleplay, roleplay with towns, jobs and rules. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
What is the map on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Size 4,500, seed 674966623: the game generates the procedural map on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] filed under?
The Rust Server Index lists that include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] are Rust servers: gather rate over 10x, Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z, Roleplay servers, filed under RP and Rust zombie servers, filed A to Z. It appears under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Which tags are attached to RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] gives gmrust (Game mode): Rust survival, as standard; mp101 (Max players): The queue ceiling sits at 101; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^w (Weekly): Wipes run on a weekly cycle; ^r (Roleplay): This entry is a roleplay server; ^p (PvE): The world is the threat here, not other players; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
How does a wipe day run on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Its recent wipes averaged 6 players at peak. 29 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 40% of its recent wipes. In the other cases, numbers dropped below half by day 5.
Which wipe timetable does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] follow?
The wipe rhythm of RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:41 UTC. Dated for Friday 30 October at 14:41 UTC: its next wipe. The world it runs now was made 6 days 3 hours. A weekly wipe schedule is published in its tags.
Population
What position does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] hold among Rust servers?
On player hours over seven days, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] takes #2,443, within the top 11% of ranked servers.
How many players are on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] at the moment?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is currently showing 1 players on 101 slots. The seven-day average is 2 players; the peak reached 7. Over the last 48 hours, 16:00 UTC drew the highest average: 3 players.
Operator and status
What version does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] use?
Rust network protocol 2635 and build 168909 on Linux is what you will find on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. To join you need the same protocol; Steam handles the update.
Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] reachable, and does it stay up?
Right now RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is up and running. The uptime it reports puts the last restart at about 4 hours ago. It was up 165 of 168 hours across the last 7 full days, or 98% of the time. It was first recorded by Rust Server Index on 13 September 2026.
How well does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] perform?
Server fps held at 29 on average across the last 48 hours, never dropping below 7. Buildings, deployables and everything else in the world came to as many as 147,837 entities. Memory use reached as much as 4,817 MB. A climbing entity count and low fps are felt by players as lag.
Which region is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] in?
No region is published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 216.39.240.13:28068.
Joining the server
How can you connect to RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Two ways in. Type client.connect 216.39.240.13:28068 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://www.rust-gaming-nation.com/.
Server tags
What each one means.
Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
