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Holdings11,831 servers94,092 players503 fresh wipes

Call no.1000X2173 On the shelf · online

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]

Online 216.39.240.13:28018 checked 11m ago

Subjects 1. 1000x 2. weekly wipes 3. modded4. carbon5. pve
Players now
1/ 101
1% full
7-day average
2
peak 8
Rank
#2,173
top 10%
Last wipeWiped23 OCT2026 · 6d 6h ago
6d ago · weekly schedule
Next wipe
17h
Fri 30 Oct, 14:42 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0246822:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:42 UTC, in 17h. Every Friday at 14:42 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
7players, last three wipes
crowd held
20%else halves by day 5.5

Coming wipes

  1. in 17hFri 30 Oct, 14:42 UTC
  2. in 6d 21hThu 5 Nov, 19:00 UTCFW
  3. in 7d 17hFri 6 Nov, 14:42 UTC
  4. in 14d 17hFri 13 Nov, 14:42 UTC
  5. in 21d 17hFri 20 Nov, 14:42 UTC
  6. in 28d 17hFri 27 Nov, 14:42 UTC
  7. in 34d 21hThu 3 Dec, 19:00 UTCFW
  8. in 35d 17hFri 4 Dec, 14:42 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 3 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
23 OCT 2026Fri 23 Oct, 14:42 UTC6d ago
8 – running 2
16 OCT 2026Fri 16 Oct, 13:50 UTC13d ago
7 halved by day 5 7 days 2
9 OCT 2026Fri 9 Oct, 13:51 UTC20d ago
7 halved by day 6 7 days 3
1 OCT 2026Thu 1 Oct, 18:03 UTC FW28d ago
7 halved by day 6 7.8 days 1
25 SEP 2026Fri 25 Sep, 15:13 UTC34d ago
8 halved by day 4 6.1 days 1
18 SEP 2026Fri 18 Sep, 14:02 UTC41d ago
6 held half 7 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA1000X
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0/ 100
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RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]groups of 8+ · 1000x · weekly · 2 on average
2/ 101
NA1000X
RGN 1000x PvE [Events|Purge|Zombies|SkillTree]NA · groups of 8+ · 1000x · weekly · 1 on average
2/ 100
NA1000X
RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]NA · groups of 8+ · 1000x · weekly · 1 on average
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EU10X
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA|EU · groups of 10+ · 10x · weekly · 6 on average
4/ 200
EA10X
[SEA] CrustyRusty | 10x PvEEA · groups of 8+ · 10x · weekly · 5 on average
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Reference desk

Quick answers

From the figures on this page.

Rules and settings

On RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], which rules and settings apply?

Filed under gather rates: 1000x, as the name of RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] states. The default group limit of 8 players applies. The server runs roleplay, roleplay with towns, jobs and rules. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Generated by the game, the procedural map of RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] has size 5,000 and seed 14886769. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] filed under?

These lists on Rust Server Index take RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers: gather rate over 10x, Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z, Roleplay servers, filed under RP and Rust zombie servers, filed A to Z. It appears under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Which tags are attached to RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], and what do they stand for?

Filed under these tags, as published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp101 (Max players): Player cap: 101; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^w (Weekly): The server wipes weekly; ^r (Roleplay): This entry is a roleplay server; ^p (PvE): Player against player combat is off; the world supplies the danger; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What happens on wipe day at RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

The average peak across its recent wipes is 7 players. 3 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 20% of its recent wipes. In the other cases, numbers dropped below half by day 5.5.

How often is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wiped, and on what schedule?

The wipe rhythm of RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:42 UTC. On Friday 30 October at 14:42 UTC the next wipe is due. 6 days 6 hours is when its current world was made. Filed in its tags: a weekly wipe schedule.

Population

What position does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] hold among Rust servers?

On player hours over seven days, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] takes #2,173, within the top 10% of ranked servers.

How many players are on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] at the moment?

The live count for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] stands at 1 players, out of 101 slots. The seven-day average is 2 players; the peak reached 8. The busiest point in the last 48 hours was 00:00 UTC, averaging 5 players.

Server details

What Rust version is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Right now RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is up and running. About 8 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 165 of 168 hours were up, 98% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

Is the performance on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] good?

Averaged over the last 48 hours, server fps was 29, with a low of 21. The entity count reached 176,980, covering buildings, deployables and all else in the world. The peak memory figure stood at 5,253 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] hosted?

No region is published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 216.39.240.13:28018.

Joining the server

How can you connect to RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Enter client.connect 216.39.240.13:28018 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://www.rust-gaming-nation.com/ is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp101
Max players Player cap: 101.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Wipe schedule

^w
Weekly The server wipes weekly.

Gameplay

^r
Roleplay This entry is a roleplay server.
^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.