RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28018 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 10% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:42 UTC, in 17h. Every Friday at 14:42 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 7players, last three wipes
- crowd held
- 20%else halves by day 5.5
Coming wipes
- in 17hFri 30 Oct, 14:42 UTC
- in 6d 21hThu 5 Nov, 19:00 UTCFW
- in 7d 17hFri 6 Nov, 14:42 UTC
- in 14d 17hFri 13 Nov, 14:42 UTC
- in 21d 17hFri 20 Nov, 14:42 UTC
- in 28d 17hFri 27 Nov, 14:42 UTC
- in 34d 21hThu 3 Dec, 19:00 UTCFW
- in 35d 17hFri 4 Dec, 14:42 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
23 OCT 2026Fri 23 Oct, 14:42 UTC6d ago |
8 | – | running | 2 |
16 OCT 2026Fri 16 Oct, 13:50 UTC13d ago |
7 | halved by day 5 | 7 days | 2 |
9 OCT 2026Fri 9 Oct, 13:51 UTC20d ago |
7 | halved by day 6 | 7 days | 3 |
1 OCT 2026Thu 1 Oct, 18:03 UTC FW28d ago |
7 | halved by day 6 | 7.8 days | 1 |
25 SEP 2026Fri 25 Sep, 15:13 UTC34d ago |
8 | halved by day 4 | 6.1 days | 1 |
18 SEP 2026Fri 18 Sep, 14:02 UTC41d ago |
6 | held half | 7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], which rules and settings apply?
Filed under gather rates: 1000x, as the name of RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] states. The default group limit of 8 players applies. The server runs roleplay, roleplay with towns, jobs and rules. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Generated by the game, the procedural map of RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] has size 5,000 and seed 14886769. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] filed under?
These lists on Rust Server Index take RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers: gather rate over 10x, Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z, Roleplay servers, filed under RP and Rust zombie servers, filed A to Z. It appears under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Which tags are attached to RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], and what do they stand for?
Filed under these tags, as published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp101 (Max players): Player cap: 101; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^w (Weekly): The server wipes weekly; ^r (Roleplay): This entry is a roleplay server; ^p (PvE): Player against player combat is off; the world supplies the danger; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
What happens on wipe day at RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
The average peak across its recent wipes is 7 players. 3 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 20% of its recent wipes. In the other cases, numbers dropped below half by day 5.5.
How often is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wiped, and on what schedule?
The wipe rhythm of RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:42 UTC. On Friday 30 October at 14:42 UTC the next wipe is due. 6 days 6 hours is when its current world was made. Filed in its tags: a weekly wipe schedule.
Population
What position does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] hold among Rust servers?
On player hours over seven days, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] takes #2,173, within the top 10% of ranked servers.
How many players are on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] at the moment?
The live count for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] stands at 1 players, out of 101 slots. The seven-day average is 2 players; the peak reached 8. The busiest point in the last 48 hours was 00:00 UTC, averaging 5 players.
Server details
What Rust version is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] on?
Rust network protocol 2635 and build 168909 on Linux is what you will find on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Right now RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is up and running. About 8 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 165 of 168 hours were up, 98% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
Is the performance on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] good?
Averaged over the last 48 hours, server fps was 29, with a low of 21. The entity count reached 176,980, covering buildings, deployables and all else in the world. The peak memory figure stood at 5,253 MB. A climbing entity count and low fps are felt by players as lag.
Where in the world is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] hosted?
No region is published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 216.39.240.13:28018.
Joining the server
How can you connect to RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Enter client.connect 216.39.240.13:28018 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://www.rust-gaming-nation.com/ is where its website lives.
Server tags
What each one means.
Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
