Rust Server IndexCard catalogue of Rust servers

Holdings11,802 servers77,039 players111 fresh wipes

Call no.NA15323 On the shelf · online

SickRust Dev Server

Online NA 216.158.237.106:50000 checked 9m ago

Subjects 1. monthly wipes 2. modded3. carbon4. pve
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,323
top 69% · #1529 in NA
Last wipeWiped26 OCT2026 · 1d 23h ago
1d ago · monthly schedule
Next wipe
7d 22h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
0123421:0006:0015:0000:0009:0019:00Wiped Mon 26 Oct, 21:29 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

Server fpsWipe
02040608021:0006:0015:0000:0009:0019:00Wiped Mon 26 Oct, 21:29 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

usual gap
0.7 daysbetween real wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. in 7d 22hThu 5 Nov, 19:00 UTCFW
  2. in 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
26 OCT 2026Mon 26 Oct, 21:29 UTC1d ago
– – running 0
26 OCT 2026Mon 26 Oct, 03:48 UTC2d ago
0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average
37/ 200
NA
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average
33/ 200
NA
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average
39/ 100
NA1X
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 31 on average
41/ 100
NA
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average
25/ 150
NA
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 12 on average
10/ 420
Reference desk

Quick answers

From the figures on this page.

Settings and map

On SickRust Dev Server, which rules and settings apply?

The name of SickRust Dev Server does not state a gather rate. The group limit is 8 players, the game's default. The server runs roleplay, roleplay with towns, jobs and rules. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.

What is the map on SickRust Dev Server?

Size 1,000, seed 1337: the game generates the procedural map on SickRust Dev Server. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is SickNation PVE/PVP.

Tags and filters

On Rust Server Index, which lists and filters carry SickRust Dev Server?

Filed under these Rust Server Index lists is SickRust Dev Server: Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z, Roleplay servers, filed under RP and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Which operator stands behind SickRust Dev Server?

A sickrust.com hostname is published by SickRust Dev Server, and by 1 other server we track; the same operator most likely runs them.

How should you read the tags listed for SickRust Dev Server?

Filed under these tags, as published by SickRust Dev Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): The queue ceiling sits at 40; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^r (Roleplay): This entry is a roleplay server; ^p (PvE): No fighting between players: the danger comes from the world; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here; NA (North America): North America is the region shown in the server browser. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What should you expect on SickRust Dev Server when wipe day comes?

The average peak across its recent wipes is 0 players. The latest wipe peaked 0 hours in.

How often is SickRust Dev Server wiped, and on what schedule?

With the force wipe, SickRust Dev Server wipes once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. The world it runs now was made 47 hours. Filed in its tags: a monthly wipe schedule.

Players and ranking

How is SickRust Dev Server ranked compared with the rest?

The seven-day player-hours ranking places SickRust Dev Server at #15,323 and #1,529 in North America, among the top 69% of ranked servers.

Is SickRust Dev Server quiet or crowded?

Filed under live counts: SickRust Dev Server, 0 players on 40 slots at present. 0 players is the average over the past seven days.

Server facts

What version does SickRust Dev Server use?

Rust network protocol 2635 and build 168909, on Linux, is what SickRust Dev Server runs. To join you need the same protocol; Steam handles the update.

Is SickRust Dev Server reachable, and does it stay up?

The server is live at this moment: SickRust Dev Server. About 42 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 1 full day came to 100%, 24 hours out of 24. On 26 October 2026 it was first seen by Rust Server Index.

What is performance like on SickRust Dev Server?

Server fps held at 80 on average across the last 48 hours, never dropping below 73. Buildings, deployables and everything else in the world came to as many as 5,314 entities. Up to 1,151 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Which region is SickRust Dev Server in?

SickRust Dev Server gives North America as its location and the tag NA. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 216.158.237.106:50000.

Joining the server

What steps lead onto SickRust Dev Server?

Two ways in. Type client.connect 216.158.237.106:50000 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://sick-nation.paynow.store/.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^z,^y,^m,^r,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp40
Max players The queue ceiling sits at 40.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Wipe schedule

^m
Monthly The wipe schedule is monthly, alongside the Facepunch force wipe.

Gameplay

^r
Roleplay This entry is a roleplay server.
^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon The Carbon plugin framework runs here.

Region

NA
North America North America is the region shown in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.