Cross-Eyed Squiggy's x100
Online 208.52.152.43:28115 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers, and #242 of the quad servers (top 29%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 00:25 UTC, in 5h. Its weekly schedule tag · low confidence
- usual gap
- 4.8 daysbetween real wipes
- on rhythm
- 40%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 33%else halves by day 3
Coming wipes
- in 5hThu 29 Oct, 00:25 UTC
- in 7d 23hThu 5 Nov, 19:00 UTCFW
- in 14d 5hThu 12 Nov, 00:25 UTC
- in 21d 5hThu 19 Nov, 00:25 UTC
- in 28d 5hThu 26 Nov, 00:25 UTC
- in 35d 23hThu 3 Dec, 19:00 UTCFW
- in 42d 5hThu 10 Dec, 00:25 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
22 OCT 2026Thu 22 Oct, 00:25 UTC6d ago |
2 | – | running | 0 |
17 OCT 2026Sat 17 Oct, 05:43 UTC11d ago |
1 | halved by day 2 | 4.8 days | 0 |
7 OCT 2026Wed 7 Oct, 14:28 UTC21d ago |
2 | held half | 9.6 days | 1 |
2 OCT 2026Fri 2 Oct, 04:34 UTC26d ago |
4 | halved by day 4 | 5.4 days | 0 |
1 OCT 2026Thu 1 Oct, 18:00 UTC FW27d ago |
4 | – | 0.4 days | 0 |
1 OCT 2026Thu 1 Oct, 01:06 UTC27d ago |
4 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on Cross-Eyed Squiggy's x100?
Filed under gather rates: 100x, as the name of Cross-Eyed Squiggy's x100 states. The server sets a group limit of 4 players (quad). Filed under softcore, An easier mode from Facepunch, with part of your loot kept. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.
What is the map on Cross-Eyed Squiggy's x100?
Cross-Eyed Squiggy's x100 runs a procedural map of size 3,500 with seed 8888, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
On Rust Server Index, which lists and filters carry Cross-Eyed Squiggy's x100?
The Rust Server Index lists that include Cross-Eyed Squiggy's x100 are Rust servers: gather rate over 10x, Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. It appears under the following filters on the server list: Type: Modded; Game mode: PvE and Softcore; Server tag: Weekly ^w, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
How should you read the tags listed for Cross-Eyed Squiggy's x100?
The server's own tags are listed here, and the game's server browser reads them: Cross-Eyed Squiggy's x100 gives gmsoftcore (Game mode): An easier ruleset, softcore; mp100 (Max players): Player cap: 100; ts4 (Group limit): Groups are capped at 4; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^w (Weekly): One wipe each week; ^s (Softcore): An easier Facepunch ruleset: softcore returns part of your inventory after death; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
What should you expect on Cross-Eyed Squiggy's x100 when wipe day comes?
The average peak across its recent wipes is 2 players. The latest wipe peaked 5 hours in. The crowd held above half the peak until the next wipe in 33% of its recent wipes. In the other cases, numbers dropped below half by day 3.
When does Cross-Eyed Squiggy's x100 wipe?
The prediction follows its tag, because too few of Cross-Eyed Squiggy's x100's wipes are on record to confirm the schedule. On Thursday 29 October at 00:25 UTC the next wipe is due. The world it runs now was made 6 days 18 hours. Filed in its tags: a weekly wipe schedule.
Population
What position does Cross-Eyed Squiggy's x100 hold among Rust servers?
On player hours over seven days, Cross-Eyed Squiggy's x100 takes #3,730, within the top 17% of ranked servers. Among servers in the quad group, the rank is #242.
What does the player count on Cross-Eyed Squiggy's x100 look like?
The live count for Cross-Eyed Squiggy's x100 stands at 0 players, out of 100 slots. Filed under seven-day figures: an average of 1 players and a peak of 5. Over the last 48 hours, 15:00 UTC drew the highest average: 2 players.
Operator and status
Which Rust build is Cross-Eyed Squiggy's x100 running?
Rust network protocol 2635 and build 168909 on Linux is what you will find on Cross-Eyed Squiggy's x100. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of Cross-Eyed Squiggy's x100?
Right now Cross-Eyed Squiggy's x100 is up and running. About 8 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. The earliest sighting at Rust Server Index is 30 September 2026.
What is performance like on Cross-Eyed Squiggy's x100?
The last 48 hours give an average of 18 server fps and a floor of 5. Buildings, deployables and everything else in the world came to as many as 87,763 entities. Memory use reached as much as 3,012 MB. Lag, to players, is low fps and an entity count that climbs.
Where in the world is Cross-Eyed Squiggy's x100 hosted?
Cross-Eyed Squiggy's x100 gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 208.52.152.43:28115.
How to join
How can you connect to Cross-Eyed Squiggy's x100?
If you would rather use the console, press F1 in Rust and enter client.connect 208.52.152.43:28115. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^w,^s,^p,gmsoftcore,cs168909,ts4,^o^z
Game
gmsoftcore
mp100
ts4
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Difficulty
^s
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
