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Holdings11,829 servers89,289 players50 fresh wipes

Call no.100X3730 On the shelf · online

Cross-Eyed Squiggy's x100

Online 208.52.152.43:28115 checked 2h ago

Subjects 1. 100x 2. quad 3. weekly wipes 4. modded5. oxide6. pve7. softcore
Players now
0/ 100
0% full
7-day average
1
peak 5
Rank
#3,730
top 17%
Last wipeWiped22 OCT2026 · 6d 18h ago
6d ago · weekly schedule
Next wipe
5h
Thu 29 Oct, 00:25 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 17% of all ranked servers, and #242 of the quad servers (top 29%). Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 00:25 UTC, in 5h. Its weekly schedule tag · low confidence

usual gap
4.8 daysbetween real wipes
on rhythm
40%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
33%else halves by day 3

Coming wipes

  1. in 5hThu 29 Oct, 00:25 UTC
  2. in 7d 23hThu 5 Nov, 19:00 UTCFW
  3. in 14d 5hThu 12 Nov, 00:25 UTC
  4. in 21d 5hThu 19 Nov, 00:25 UTC
  5. in 28d 5hThu 26 Nov, 00:25 UTC
  6. in 35d 23hThu 3 Dec, 19:00 UTCFW
  7. in 42d 5hThu 10 Dec, 00:25 UTC

The first 48 hours of its last wipes

Thu 22 OctSat 17 OctWed 7 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
22 OCT 2026Thu 22 Oct, 00:25 UTC6d ago
2 – running 0
17 OCT 2026Sat 17 Oct, 05:43 UTC11d ago
1 halved by day 2 4.8 days 0
7 OCT 2026Wed 7 Oct, 14:28 UTC21d ago
2 held half 9.6 days 1
2 OCT 2026Fri 2 Oct, 04:34 UTC26d ago
4 halved by day 4 5.4 days 0
1 OCT 2026Thu 1 Oct, 18:00 UTC FW27d ago
4 – 0.4 days 0
1 OCT 2026Thu 1 Oct, 01:06 UTC27d ago
4 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Cross-Eyed Squiggy's x100?

Filed under gather rates: 100x, as the name of Cross-Eyed Squiggy's x100 states. The server sets a group limit of 4 players (quad). Filed under softcore, An easier mode from Facepunch, with part of your loot kept. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.

What is the map on Cross-Eyed Squiggy's x100?

Cross-Eyed Squiggy's x100 runs a procedural map of size 3,500 with seed 8888, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags and filters

On Rust Server Index, which lists and filters carry Cross-Eyed Squiggy's x100?

The Rust Server Index lists that include Cross-Eyed Squiggy's x100 are Rust servers: gather rate over 10x, Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. It appears under the following filters on the server list: Type: Modded; Game mode: PvE and Softcore; Server tag: Weekly ^w, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

How should you read the tags listed for Cross-Eyed Squiggy's x100?

The server's own tags are listed here, and the game's server browser reads them: Cross-Eyed Squiggy's x100 gives gmsoftcore (Game mode): An easier ruleset, softcore; mp100 (Max players): Player cap: 100; ts4 (Group limit): Groups are capped at 4; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^w (Weekly): One wipe each week; ^s (Softcore): An easier Facepunch ruleset: softcore returns part of your inventory after death; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What should you expect on Cross-Eyed Squiggy's x100 when wipe day comes?

The average peak across its recent wipes is 2 players. The latest wipe peaked 5 hours in. The crowd held above half the peak until the next wipe in 33% of its recent wipes. In the other cases, numbers dropped below half by day 3.

When does Cross-Eyed Squiggy's x100 wipe?

The prediction follows its tag, because too few of Cross-Eyed Squiggy's x100's wipes are on record to confirm the schedule. On Thursday 29 October at 00:25 UTC the next wipe is due. The world it runs now was made 6 days 18 hours. Filed in its tags: a weekly wipe schedule.

Population

What position does Cross-Eyed Squiggy's x100 hold among Rust servers?

On player hours over seven days, Cross-Eyed Squiggy's x100 takes #3,730, within the top 17% of ranked servers. Among servers in the quad group, the rank is #242.

What does the player count on Cross-Eyed Squiggy's x100 look like?

The live count for Cross-Eyed Squiggy's x100 stands at 0 players, out of 100 slots. Filed under seven-day figures: an average of 1 players and a peak of 5. Over the last 48 hours, 15:00 UTC drew the highest average: 2 players.

Operator and status

Which Rust build is Cross-Eyed Squiggy's x100 running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Cross-Eyed Squiggy's x100. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of Cross-Eyed Squiggy's x100?

Right now Cross-Eyed Squiggy's x100 is up and running. About 8 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. The earliest sighting at Rust Server Index is 30 September 2026.

What is performance like on Cross-Eyed Squiggy's x100?

The last 48 hours give an average of 18 server fps and a floor of 5. Buildings, deployables and everything else in the world came to as many as 87,763 entities. Memory use reached as much as 3,012 MB. Lag, to players, is low fps and an entity count that climbs.

Where in the world is Cross-Eyed Squiggy's x100 hosted?

Cross-Eyed Squiggy's x100 gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 208.52.152.43:28115.

How to join

How can you connect to Cross-Eyed Squiggy's x100?

If you would rather use the console, press F1 in Rust and enter client.connect 208.52.152.43:28115. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^w,^s,^p,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp100
Max players Player cap: 100.
ts4
Group limit Groups are capped at 4.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Wipe schedule

^w
Weekly One wipe each week.

Difficulty

^s
Softcore An easier Facepunch ruleset: softcore returns part of your inventory after death.

Gameplay

^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.