Rust Server IndexCard catalogue of Rust servers

Holdings11,876 servers94,650 players164 fresh wipes

Call no.5X15471 Off the shelf · offline

Dark Night Club X5 PvE Zombie

Offline 201.187.209.107:28015 checked 40d ago

Subjects 1. 5x 2. monthly wipes 3. vanilla4. modded5. oxide6. pve
Players now
0/ 30
0% full
7-day average
0
peak –
Rank
#15,471
top 71%
Last wipeWiped11 SEP2026 · 46d 2h ago
46d ago · monthly schedule
Next wipe
8d 23h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Dark Night Club X5 PvE Zombie?

Dark Night Club X5 PvE Zombie sets gather at 5x, as its name shows. The default group limit of 8 players applies. Filed under pve, no PvP fighting. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. Its own label is vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC, Valve's anti-cheat, is enabled.

What is the map on Dark Night Club X5 PvE Zombie?

Dark Night Club X5 PvE Zombie runs a procedural map, which the game generates.

Lists and filters

On Rust Server Index, which lists and filters carry Dark Night Club X5 PvE Zombie?

Filed under these Rust Server Index lists is Dark Night Club X5 PvE Zombie: 5x Rust servers, filed by gather rate, Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z and Rust zombie servers, filed A to Z. These filters on the server list bring it up: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

How should you read the tags listed for Dark Night Club X5 PvE Zombie?

The server's own tags are listed here, and the game's server browser reads them: Dark Night Club X5 PvE Zombie gives gmvanilla (Game mode): Unmodified survival rules; mp30 (Max players): Player cap: 30; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs163794 (Build): Build on file: 163794; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; modded (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

When does Dark Night Club X5 PvE Zombie wipe?

the force wipe is the basis for the estimate of Dark Night Club X5 PvE Zombie's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its present world dates from 46 days 2 hours. Filed in its tags: a monthly wipe schedule.

Player counts

Where does Dark Night Club X5 PvE Zombie sit in the rankings?

The seven-day player-hours ranking places Dark Night Club X5 PvE Zombie at #15,471, among the top 71% of ranked servers.

How many players are on Dark Night Club X5 PvE Zombie at the moment?

Filed under offline: Dark Night Club X5 PvE Zombie, last seen 40 days 12 hours ago.

Operator and status

What Rust version is Dark Night Club X5 PvE Zombie on?

Rust network protocol 2633 and build 163794, on Windows, is what Dark Night Club X5 PvE Zombie runs. The protocol must match before you can join, and Steam takes care of updating it.

Is Dark Night Club X5 PvE Zombie reachable, and does it stay up?

The server is down at this moment; the last sighting of Dark Night Club X5 PvE Zombie was 40 days 12 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

Which region is Dark Night Club X5 PvE Zombie in?

There is no region on record for Dark Night Club X5 PvE Zombie; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 201.187.209.107:28015.

How to join

What is the way onto Dark Night Club X5 PvE Zombie?

Enter client.connect 201.187.209.107:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2633,^m,^v,^p,gmvanilla,cs163794,ts8,^o^z,modded

Game

gmvanilla
Game mode Unmodified survival rules.
mp30
Max players Player cap: 30.
ts8
Group limit Game default applies: teams of up to 8.
v2633
Protocol The protocol is 2633; older or newer clients cannot join.
cs163794
Build Build on file: 163794.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly The wipe schedule is monthly, alongside the Facepunch force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are untouched, so it plays as Facepunch made it.

Gameplay

^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.
modded
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.