Facepunch Release
Online 198.244.177.77:28017 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On Facepunch Release, which rules and settings apply?
You will find no gather rate in the name of Facepunch Release. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Rust's Official tab includes it. VAC, Valve's anti-cheat, is enabled.
What is the map on Facepunch Release?
Generated by the game, the procedural map of Facepunch Release has size 4,500 and seed 6974352. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
Where does Facepunch Release appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is Facepunch Release: Official Rust servers. It appears under the following filters on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Who operates Facepunch Release?
A playrust.com hostname is published by Facepunch Release, and by 124 other servers we track; the same operator most likely runs them.
Which tags are attached to Facepunch Release, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: Facepunch Release gives official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, as standard; mp500 (Max players): The queue ceiling sits at 500; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
Which wipe timetable does Facepunch Release follow?
Facepunch Release's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 30 days 11 hours is when its current world was made.
Player counts
How is Facepunch Release ranked compared with the rest?
The seven-day player-hours ranking places Facepunch Release at #6,051, among the top 27% of ranked servers.
What does the player count on Facepunch Release look like?
Filed under live counts: Facepunch Release, 0 players on 500 slots at present. Filed under seven-day figures: an average of 0 players and a peak of 2. Over the last 48 hours, 08:00 UTC drew the highest average: 1 players.
Operator and status
What Rust version is Facepunch Release on?
Rust network protocol 2635 and build 168909, on Windows, is what Facepunch Release runs. Steam keeps your game updated, but the protocol must match for you to join.
Is Facepunch Release reachable, and does it stay up?
The server is live at this moment: Facepunch Release. The uptime it reports puts the last restart at about 9 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.
Is the performance on Facepunch Release good?
The last 48 hours give an average of 91 server fps and a floor of 29. Buildings, deployables and everything else in the world came to as many as 116,429 entities. Up to 4,525 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.
What is the location of Facepunch Release?
Facepunch Release gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 198.244.177.77:28017.
Connecting
How can you connect to Facepunch Release?
Enter client.connect 198.244.177.77:28017 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8
On Rust Server Index
Game
gmrust
mp500
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.