Rust Server IndexCard catalogue of Rust servers

Holdings11,700 servers43,056 players102 fresh wipes

Call no.EU15190 On the shelf · online

Realistics

Online EU 195.60.166.159:28015 checked 14m ago

Subjects 1. modded2. oxide
Players now
0/ 40
0% full
7-day average
0
peak 1
Rank
#15,190
top 68% · #2550 in EU
Last wipeWiped2 OCT2026 · 26d 18h ago
26d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
11.4 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 07:02 UTC26d ago
2 – running 0
20 SEP 2026Sun 20 Sep, 22:25 UTC38d ago
3 halved by day 3 11.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU 0/ 100
EU 0/ 16
EU
EU | Deadzone Aimtrain | Facechecks/1v1/SpeargunEU · groups of 8+ · 4 on average
0/ 16
EUMAX
MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]EU · groups of 8+ · 1e+06x · weekly · 104 on average
20/ 300
EU100KX
AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10EU · groups of 50+ · 100000x · 62 on average
9/ 200
EUMAX
HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|EU · groups of 15+ · 1e+09x · 43 on average
14/ 300
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does Realistics run?

The name of Realistics does not state a gather rate. 8 players per group is the default limit. Filed under combat training, aim and PvP training, with loot provided. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.

What is the map on Realistics?

Size 6,000, seed 1337: the game generates the procedural map on Realistics. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: Custom Map.

Tags

Where does Realistics appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Realistics are Rust servers filed under Europe, Modded Rust servers, filed by play style and Aim training servers, filed. Filed under these filters on the server list: Region: Europe; Type: Modded; Server tag: Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Realistics?

Filed under these tags, as published by Realistics and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^d (Combat training): Practise aim and PvP, with loot provided; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings; EU (Europe): The browser files it under Europe. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What should you expect on Realistics when wipe day comes?

The average peak across its recent wipes is 2 players. The latest wipe peaked 11 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 3 the crowd had fallen below half when it didn't hold.

When does Realistics wipe?

Its rhythm is not yet clear, since the record holds too few of Realistics's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 26 days 18 hours is when its current world was made.

Player counts

What position does Realistics hold among Rust servers?

The seven-day player-hours ranking places Realistics at #15,190 and #2,550 in Europe, among the top 68% of ranked servers.

What does the player count on Realistics look like?

The live count for Realistics stands at 0 players, out of 40 slots. Averaged across seven days: 0 players, peaking at 1.

Server details

What version does Realistics use?

Rust network protocol 2635 and build 168909, on Linux, is what Realistics runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of Realistics?

The server is live at this moment: Realistics. Its reported uptime gives the last restart as roughly 17 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.

Is the performance on Realistics good?

The last 48 hours give an average of 60 server fps and a floor of 55. Buildings, deployables and everything else in the world came to as many as 4,133 entities. Memory use reached as much as 2,433 MB. Lag, to players, is low fps and an entity count that climbs.

Where in the world is Realistics hosted?

Realistics gives Europe as its location and the tag EU. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 195.60.166.159:28015.

Connecting

What steps lead onto Realistics?

Enter client.connect 195.60.166.159:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^d,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp40
Max players 40 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Gameplay

^d
Combat training Practise aim and PvP, with loot provided.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Region

EU
Europe The browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.