Rust Server IndexCard catalogue of Rust servers

Holdings11,755 servers61,286 players125 fresh wipes

Call no.1489 On the shelf · online

Q1 - Aim Training / Matchmaking / Facechecks - EU Main

Online 37.60.224.119:30115 checked 12m ago

Subjects
Players now
0/ 16
0% full
7-day average
4
peak 6
Rank
#1,489
top 7%
Last wipeWiped5 SEP2026 · 52d 4h ago
52d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0246800:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02.557.51000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
EU | Deadzone Aimtrain | Facechecks/1v1/SpeargunEU · groups of 8+ · 4 on average
0/ 16
EU 4/ 100
EUMAX
MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]EU · groups of 8+ · 1e+06x · weekly · 101 on average
40/ 300
EU100KX
AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10EU · groups of 50+ · 100000x · 60 on average
20/ 200
EUMAX
HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|EU · groups of 15+ · 1e+09x · 42 on average
58/ 300
EUMAX
BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BROEU · groups of 100+ · 1e+09x · weekly · 35 on average
13/ 200
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

You will find no gather rate in the name of Q1 - Aim Training / Matchmaking / Facechecks - EU Main. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. It is listed under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is disabled.

Which map is in use on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

Size 1,000, seed 1337: the game generates the procedural map on Q1 - Aim Training / Matchmaking / Facechecks - EU Main. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

Where does Q1 - Aim Training / Matchmaking / Facechecks - EU Main appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take Q1 - Aim Training / Matchmaking / Facechecks - EU Main: Rust servers filed under Europe, Aim training servers, filed and Community Rust servers, indexed. Filed under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

The server's own tags are listed here, and the game's server browser reads them: Q1 - Aim Training / Matchmaking / Facechecks - EU Main gives gmrust (Game mode): Rust survival, as standard; mp16 (Max players): The queue ceiling sits at 16; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): Joining needs you on game protocol 2633; cs163207 (Build): Build on file: 163207; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

How often is Q1 - Aim Training / Matchmaking / Facechecks - EU Main wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of Q1 - Aim Training / Matchmaking / Facechecks - EU Main's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 52 days 4 hours.

Players and ranking

How is Q1 - Aim Training / Matchmaking / Facechecks - EU Main ranked compared with the rest?

The seven-day player-hours ranking places Q1 - Aim Training / Matchmaking / Facechecks - EU Main at #1,489, among the top 7% of ranked servers.

What does the player count on Q1 - Aim Training / Matchmaking / Facechecks - EU Main look like?

The live count for Q1 - Aim Training / Matchmaking / Facechecks - EU Main stands at 0 players, out of 16 slots. The seven-day average is 4 players; the peak reached 6. Filed under busiest hour: 14:00 UTC in the last 48 hours, averaging 5 players.

Server details

What Rust version is Q1 - Aim Training / Matchmaking / Facechecks - EU Main on?

Rust network protocol 2633 and build 163207, on Linux, is what Q1 - Aim Training / Matchmaking / Facechecks - EU Main runs. To join you need the same protocol; Steam handles the update.

Is Q1 - Aim Training / Matchmaking / Facechecks - EU Main reachable, and does it stay up?

You will find Q1 - Aim Training / Matchmaking / Facechecks - EU Main online as of now. About 4 days 16 hours ago, by its own uptime figure, is when it last restarted. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

How well does Q1 - Aim Training / Matchmaking / Facechecks - EU Main perform?

Averaged over the last 48 hours, server fps was 9, with a low of 4. Buildings, deployables and everything else in the world came to as many as 2,845 entities. The peak memory figure stood at 684 MB. What players feel as lag is low fps together with a rising entity count.

Where in the world is Q1 - Aim Training / Matchmaking / Facechecks - EU Main hosted?

The name of Q1 - Aim Training / Matchmaking / Facechecks - EU Main points to Europe, though no region tag is published. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 37.60.224.119:30115.

Connecting

What steps lead onto Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

Two ways in. Type client.connect 37.60.224.119:30115 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp16
Max players The queue ceiling sits at 16.
ts8
Group limit The team limit is 8, as in the standard game.
v2633
Protocol Joining needs you on game protocol 2633.
cs163207
Build Build on file: 163207.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.