EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
Online 37.60.224.119:30415 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
You will find no gather rate in the name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. It is listed under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is disabled.
Which map is in use on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Size 1,000, seed 1337: the game generates the procedural map on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun filed under?
These lists on Rust Server Index take EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: Rust servers filed under Europe, Aim training servers, filed and Community Rust servers, indexed. These filters on the server list bring it up: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags listed for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
These are the tags EU | Deadzone Aimtrain | Facechecks/1v1/Speargun publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp16 (Max players): Player cap: 16; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): Joining needs you on game protocol 2633; cs163207 (Build): The game build here is 163207; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
When does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun wipe?
The record holds too few of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 52 days 4 hours is when its current world was made.
Player counts
How is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun ranked compared with the rest?
Filed under rankings: #1,493 for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun on seven-day player hours, top 7% overall.
Is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun quiet or crowded?
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is currently showing 0 players on 16 slots. The seven-day average is 4 players; the peak reached 5. Filed under busiest hour: 00:00 UTC in the last 48 hours, averaging 5 players.
Operator and status
What Rust version is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun on?
Rust network protocol 2633 and build 163207 on Linux is what you will find on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, and is it online now?
Right now EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is up and running. About 4 days 16 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 100%, 168 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.
Is the performance on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun good?
Averaged over the last 48 hours, server fps was 9, with a low of 5. Buildings, deployables and everything else in the world came to as many as 2,802 entities. The peak memory figure stood at 722 MB. A climbing entity count and low fps are felt by players as lag.
Where in the world is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun hosted?
The name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun points to Europe, though no region tag is published. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 37.60.224.119:30415.
Joining the server
What is the way onto EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Two ways in. Type client.connect 37.60.224.119:30415 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust
mp16
ts8
v2633
cs163207
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.