RR Physgun DEV
Online NA · uk1 194.69.160.15:28043 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
12 OCT 2026Mon 12 Oct, 09:12 UTC16d ago |
1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On RR Physgun DEV, which rules and settings apply?
No gather rate appears in the name RR Physgun DEV. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. The server describes itself as vanilla: no changed rates, kits or rules: this is the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.
Which map is in use on RR Physgun DEV?
Generated by the game, the procedural map of RR Physgun DEV has size 1,500 and seed 1234567. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags
On Rust Server Index, which lists and filters carry RR Physgun DEV?
These lists on Rust Server Index take RR Physgun DEV: Modded Rust servers, filed by play style and North American Rust servers. It appears under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Whose server is RR Physgun DEV?
A joinmyga.me hostname is published by RR Physgun DEV, and by 18 other servers we track; the same operator most likely runs them.
What is meant by the tags on RR Physgun DEV?
These are the tags RR Physgun DEV publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167584 (Build): Build on file: 167584; ptrak (Networking): RakNet is the network layer, as standard for Rust; $ruk1 (Region code): Filed under the region code uk1; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): The Carbon plugin framework runs here; NA (North America): The browser files it under North America. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
What happens on wipe day at RR Physgun DEV?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak.
How often is RR Physgun DEV wiped, and on what schedule?
The record holds too few of RR Physgun DEV's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 16 days 21 hours.
Players and ranking
What position does RR Physgun DEV hold among Rust servers?
The seven-day player-hours ranking places RR Physgun DEV at #15,339 and #1,509 in North America, among the top 69% of ranked servers.
Is RR Physgun DEV quiet or crowded?
The live count for RR Physgun DEV stands at 0 players, out of 100 slots. 0 players is the average over the past seven days.
Server facts
What Rust version is RR Physgun DEV on?
Rust network protocol 2634 and build 167584, on Linux, is what RR Physgun DEV runs. To join you need the same protocol; Steam handles the update.
How reliable is RR Physgun DEV, and is it online now?
The server is live at this moment: RR Physgun DEV. About 16 days 19 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.
What is performance like on RR Physgun DEV?
Averaged over the last 48 hours, server fps was 60, with a low of 60. The entity count reached 15,828, covering buildings, deployables and all else in the world. Memory use reached as much as 2,696 MB. A climbing entity count and low fps are felt by players as lag.
Which region is RR Physgun DEV in?
Filed under North America by its own listing, RR Physgun DEV carries the NA tag and the region code uk1. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 194.69.160.15:28043.
Connecting
What steps lead onto RR Physgun DEV?
Two ways in. Type client.connect 194.69.160.15:28043 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$ruk1,v2634,^z,^y,^v,NA,gmrust,cs167584,ts8
Game
gmrust
mp100
ts8
v2634
cs167584
ptrak
$ruk1
Difficulty
^v
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.