Rust Server IndexCard catalogue of Rust servers

Holdings11,615 servers36,116 players67 fresh wipes

Call no.NA15339 On the shelf · online

RR Physgun DEV

Online NA · uk1 194.69.160.15:28043 checked 14m ago

Subjects 1. vanilla2. modded3. carbon
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,339
top 69% · #1509 in NA
Last wipeWiped12 OCT2026 · 16d 21h ago
16d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123408:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
12 OCT 2026Mon 12 Oct, 09:12 UTC16d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average
31/ 100
NA 10/ 50
NA
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average
4/ 100
NA
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average
2/ 150
NA
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average
7/ 175
NA
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
7/ 90
Reference desk

Quick answers

From the figures on this page.

Settings and map

On RR Physgun DEV, which rules and settings apply?

No gather rate appears in the name RR Physgun DEV. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. The server describes itself as vanilla: no changed rates, kits or rules: this is the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.

Which map is in use on RR Physgun DEV?

Generated by the game, the procedural map of RR Physgun DEV has size 1,500 and seed 1234567. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry RR Physgun DEV?

These lists on Rust Server Index take RR Physgun DEV: Modded Rust servers, filed by play style and North American Rust servers. It appears under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Whose server is RR Physgun DEV?

A joinmyga.me hostname is published by RR Physgun DEV, and by 18 other servers we track; the same operator most likely runs them.

What is meant by the tags on RR Physgun DEV?

These are the tags RR Physgun DEV publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167584 (Build): Build on file: 167584; ptrak (Networking): RakNet is the network layer, as standard for Rust; $ruk1 (Region code): Filed under the region code uk1; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): The Carbon plugin framework runs here; NA (North America): The browser files it under North America. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What happens on wipe day at RR Physgun DEV?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak.

How often is RR Physgun DEV wiped, and on what schedule?

The record holds too few of RR Physgun DEV's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 16 days 21 hours.

Players and ranking

What position does RR Physgun DEV hold among Rust servers?

The seven-day player-hours ranking places RR Physgun DEV at #15,339 and #1,509 in North America, among the top 69% of ranked servers.

Is RR Physgun DEV quiet or crowded?

The live count for RR Physgun DEV stands at 0 players, out of 100 slots. 0 players is the average over the past seven days.

Server facts

What Rust version is RR Physgun DEV on?

Rust network protocol 2634 and build 167584, on Linux, is what RR Physgun DEV runs. To join you need the same protocol; Steam handles the update.

How reliable is RR Physgun DEV, and is it online now?

The server is live at this moment: RR Physgun DEV. About 16 days 19 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.

What is performance like on RR Physgun DEV?

Averaged over the last 48 hours, server fps was 60, with a low of 60. The entity count reached 15,828, covering buildings, deployables and all else in the world. Memory use reached as much as 2,696 MB. A climbing entity count and low fps are felt by players as lag.

Which region is RR Physgun DEV in?

Filed under North America by its own listing, RR Physgun DEV carries the NA tag and the region code uk1. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 194.69.160.15:28043.

Connecting

What steps lead onto RR Physgun DEV?

Two ways in. Type client.connect 194.69.160.15:28043 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$ruk1,v2634,^z,^y,^v,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp100
Max players The queue ceiling sits at 100.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs167584
Build Build on file: 167584.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$ruk1
Region code Filed under the region code uk1.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game Facepunch ships.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon The Carbon plugin framework runs here.

Region

NA
North America The browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.