Cucer Dev [8] | Night Zombies
Online 194.31.52.30:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On Cucer Dev [8] | Night Zombies, which rules and settings apply?
You will find no gather rate in the name of Cucer Dev [8] | Night Zombies. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.
What is the map on Cucer Dev [8] | Night Zombies?
Generated by the game, the procedural map of Cucer Dev [8] | Night Zombies has size 1,200 and seed 1337. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Lists and filters
On Rust Server Index, which lists and filters carry Cucer Dev [8] | Night Zombies?
The Rust Server Index lists that include Cucer Dev [8] | Night Zombies are Modded Rust servers, filed by play style and Rust zombie servers, filed A to Z. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by the tags on Cucer Dev [8] | Night Zombies?
Filed under these tags, as published by Cucer Dev [8] | Night Zombies and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp8 (Max players): Player cap: 8; ts8 (Group limit): The team limit is 8, as in the standard game; v2631 (Protocol): The protocol is 2631; older or newer clients cannot join; cs158240 (Build): It runs build 158240; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
Which wipe timetable does Cucer Dev [8] | Night Zombies follow?
Cucer Dev [8] | Night Zombies's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 84 days 22 hours.
Player counts
How is Cucer Dev [8] | Night Zombies ranked compared with the rest?
Filed under rankings: #15,268 for Cucer Dev [8] | Night Zombies on seven-day player hours, top 68% overall.
Is Cucer Dev [8] | Night Zombies quiet or crowded?
Cucer Dev [8] | Night Zombies is currently showing 0 players on 8 slots. Averaged over the last seven days, the count is 0 players.
Operator and status
What Rust version is Cucer Dev [8] | Night Zombies on?
Rust network protocol 2631 and build 158240 on Linux is what you will find on Cucer Dev [8] | Night Zombies. To join you need the same protocol; Steam handles the update.
Is Cucer Dev [8] | Night Zombies reachable, and does it stay up?
You will find Cucer Dev [8] | Night Zombies online as of now. About 6 days 12 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.
Is the performance on Cucer Dev [8] | Night Zombies good?
The last 48 hours give an average of 227 server fps and a floor of 155. Buildings, deployables and everything else in the world came to as many as 4,866 entities. Memory use reached as much as 1,071 MB. Lag, to players, is low fps and an entity count that climbs.
Where in the world is Cucer Dev [8] | Night Zombies hosted?
There is no region on record for Cucer Dev [8] | Night Zombies; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 194.31.52.30:28015.
Connecting
What steps lead onto Cucer Dev [8] | Night Zombies?
Two ways in. Type client.connect 194.31.52.30:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp8,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z
Game
gmrust
mp8
ts8
v2631
cs158240
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.