Rust Server IndexCard catalogue of Rust servers

Holdings11,888 servers103,775 players413 fresh wipes

Call no.12867 On the shelf · online

[US] Visuals Cinematic | Private

Online 193.31.31.106:28045 checked 7m ago

Subjects 1. modded2. oxide
Players now
0/ 30
0% full
7-day average
0
peak 1
Rank
#12,867
top 58%
Last wipeWiped8 OCT2026 · 21d 8h ago
21d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.3 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
8 OCT 2026Thu 8 Oct, 10:21 UTC21d ago
2 – running 1
1 OCT 2026Thu 1 Oct, 19:29 UTC FW27d ago
1 halved by day 1 6.6 days 0
25 SEP 2026Fri 25 Sep, 18:23 UTC34d ago
3 halved by day 1 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Map and rules

On [US] Visuals Cinematic | Private, which rules and settings apply?

You will find no gather rate in the name of [US] Visuals Cinematic | Private. The default group limit of 8 players applies. Filed under build & creative, no gathering; sandbox building. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on [US] Visuals Cinematic | Private?

[US] Visuals Cinematic | Private runs a procedural map of size 4,500 with seed 1337, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: Custom Map.

Tags

Where does [US] Visuals Cinematic | Private appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take [US] Visuals Cinematic | Private: Modded Rust servers, filed by play style, Build and creative servers, Creative servers, filed under C and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on [US] Visuals Cinematic | Private?

Filed under these tags, as published by [US] Visuals Cinematic | Private and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp30 (Max players): Player cap: 30; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^c (Creative): Creative mode: no gathering, and you build what you like; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What happens on wipe day at [US] Visuals Cinematic | Private?

Its recent wipes averaged 2 players at peak. The latest wipe peaked 14 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.

Which wipe timetable does [US] Visuals Cinematic | Private follow?

No next wipe can be predicted for [US] Visuals Cinematic | Private: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 21 days 8 hours is when its current world was made.

Player counts

How is [US] Visuals Cinematic | Private ranked compared with the rest?

The seven-day player-hours ranking places [US] Visuals Cinematic | Private at #12,867, among the top 58% of ranked servers.

Is [US] Visuals Cinematic | Private quiet or crowded?

Filed under live counts: [US] Visuals Cinematic | Private, 0 players on 30 slots at present. The seven-day average is 0 players; the peak reached 1.

Server details

What Rust version is [US] Visuals Cinematic | Private on?

Rust network protocol 2635 and build 168909, on Linux, is what [US] Visuals Cinematic | Private runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of [US] Visuals Cinematic | Private?

You will find [US] Visuals Cinematic | Private online as of now. About 2 days 23 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

What is performance like on [US] Visuals Cinematic | Private?

The last 48 hours give an average of 65 server fps and a floor of 56. The entity count reached 124,616, covering buildings, deployables and all else in the world. Memory use reached as much as 4,181 MB. A climbing entity count and low fps are felt by players as lag.

What is the location of [US] Visuals Cinematic | Private?

The name of [US] Visuals Cinematic | Private points to North America, though no region tag is published. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 193.31.31.106:28045.

Connecting

What steps lead onto [US] Visuals Cinematic | Private?

Enter client.connect 193.31.31.106:28045 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2635,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp30
Max players Player cap: 30.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Gameplay

^c
Creative Creative mode: no gathering, and you build what you like.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.