Rust Server IndexCard catalogue of Rust servers

Holdings11,835 servers94,909 players528 fresh wipes

Call no.15269 On the shelf · online

zombie-test

Online 185.186.143.156:28015 checked 10m ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,269
top 68%
Last wipeWiped14 OCT2026 · 15d 12h ago
15d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does zombie-test run?

The name of zombie-test does not state a gather rate. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on zombie-test?

Size 1,500, seed 4242: the game generates the procedural map on zombie-test. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Lists and filters

On Rust Server Index, which lists and filters carry zombie-test?

These lists on Rust Server Index take zombie-test: Modded Rust servers, filed by play style and Rust zombie servers, filed A to Z. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to zombie-test, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: zombie-test gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): Player cap: 10; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

How often is zombie-test wiped, and on what schedule?

The record holds too few of zombie-test's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 15 days 12 hours.

Population

What position does zombie-test hold among Rust servers?

The seven-day player-hours ranking places zombie-test at #15,269, among the top 68% of ranked servers.

How many players are on zombie-test at the moment?

zombie-test is currently showing 0 players on 10 slots. Averaged over the last seven days, the count is 0 players.

Server details

What version does zombie-test use?

Rust network protocol 2634 and build 167781, on Linux, is what zombie-test runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of zombie-test?

Right now zombie-test is up and running. The uptime it reports puts the last restart at about 4 days 16 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 14 October 2026 it was first seen by Rust Server Index.

How well does zombie-test perform?

Server fps held at 219 on average across the last 48 hours, never dropping below 192. The entity count reached 7,601, covering buildings, deployables and all else in the world. Memory use reached as much as 2,270 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is zombie-test hosted?

There is no region on record for zombie-test; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 185.186.143.156:28015.

How to join

How can you connect to zombie-test?

Two ways in. Type client.connect 185.186.143.156:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players Player cap: 10.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.