zombie-test
Online 185.186.143.156:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does zombie-test run?
The name of zombie-test does not state a gather rate. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on zombie-test?
Size 1,500, seed 4242: the game generates the procedural map on zombie-test. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Lists and filters
On Rust Server Index, which lists and filters carry zombie-test?
These lists on Rust Server Index take zombie-test: Modded Rust servers, filed by play style and Rust zombie servers, filed A to Z. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to zombie-test, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: zombie-test gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): Player cap: 10; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
How often is zombie-test wiped, and on what schedule?
The record holds too few of zombie-test's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 15 days 12 hours.
Population
What position does zombie-test hold among Rust servers?
The seven-day player-hours ranking places zombie-test at #15,269, among the top 68% of ranked servers.
How many players are on zombie-test at the moment?
zombie-test is currently showing 0 players on 10 slots. Averaged over the last seven days, the count is 0 players.
Server details
What version does zombie-test use?
Rust network protocol 2634 and build 167781, on Linux, is what zombie-test runs. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of zombie-test?
Right now zombie-test is up and running. The uptime it reports puts the last restart at about 4 days 16 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 14 October 2026 it was first seen by Rust Server Index.
How well does zombie-test perform?
Server fps held at 219 on average across the last 48 hours, never dropping below 192. The entity count reached 7,601, covering buildings, deployables and all else in the world. Memory use reached as much as 2,270 MB. A climbing entity count and low fps are felt by players as lag.
Where in the world is zombie-test hosted?
There is no region on record for zombie-test; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 185.186.143.156:28015.
How to join
How can you connect to zombie-test?
Two ways in. Type client.connect 185.186.143.156:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.