Dead Valley | PvE | Bi-Weekly | Old Research System
Online EU 176.9.122.93:28000 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 14% of all ranked servers, top 39% in EU, and #193 of the quad servers (top 23%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
- usual gap
- 13.1 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 9players, last three wipes
- crowd held
- 0%else halves by day 9
Coming wipes
- in 6d 22hThu 5 Nov, 19:00 UTCFW
- in 13d 21hThu 12 Nov, 18:01 UTC
- in 27d 21hThu 26 Nov, 18:01 UTC
- in 34d 22hThu 3 Dec, 19:00 UTCFW
- in 41d 21hThu 10 Dec, 18:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 27 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
15 OCT 2026Thu 15 Oct, 18:01 UTC14d ago |
9 | – | running | 2 |
1 OCT 2026Thu 1 Oct, 18:19 UTC FW28d ago |
9 | halved by day 8 | 14 days | 1 |
19 SEP 2026Sat 19 Sep, 13:32 UTC40d ago |
8 | halved by day 10 | 12.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On Dead Valley | PvE | Bi-Weekly | Old Research System, which rules and settings apply?
You will find no gather rate in the name of Dead Valley | PvE | Bi-Weekly | Old Research System. A maximum of 4 players per group applies (quad). Filed under pve, no combat between players. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
What is the map on Dead Valley | PvE | Bi-Weekly | Old Research System?
Generated by the game, the procedural map of Dead Valley | PvE | Bi-Weekly | Old Research System has size 3,500 and seed 1337. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.
Lists and filters
Where does Dead Valley | PvE | Bi-Weekly | Old Research System appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take Dead Valley | PvE | Bi-Weekly | Old Research System: Rust servers filed under Europe, Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. Filed under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.
How should you read the tags listed for Dead Valley | PvE | Bi-Weekly | Old Research System?
These are the tags Dead Valley | PvE | Bi-Weekly | Old Research System publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): Player cap: 50; ts4 (Group limit): Groups are capped at 4; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded; EU (Europe): Server browser region: Europe. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
How does a wipe day run on Dead Valley | PvE | Bi-Weekly | Old Research System?
The average peak across its recent wipes is 9 players. 27 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 9.
How often is Dead Valley | PvE | Bi-Weekly | Old Research System wiped, and on what schedule?
The prediction follows its tag, because too few of Dead Valley | PvE | Bi-Weekly | Old Research System's wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. 14 days 2 hours is when its current world was made. A wipe schedule of every two weeks is published in its tags.
Player counts
What position does Dead Valley | PvE | Bi-Weekly | Old Research System hold among Rust servers?
The seven-day player-hours ranking places Dead Valley | PvE | Bi-Weekly | Old Research System at #3,055 and #1,149 in Europe, among the top 14% of ranked servers. Among servers in the quad group, the rank is #193.
How many players are on Dead Valley | PvE | Bi-Weekly | Old Research System at the moment?
The live count for Dead Valley | PvE | Bi-Weekly | Old Research System stands at 0 players, out of 50 slots. The seven-day average is 1 players; the peak reached 8. The busiest point in the last 48 hours was 21:00 UTC, averaging 3 players.
Server details
What version does Dead Valley | PvE | Bi-Weekly | Old Research System use?
Rust network protocol 2635 and build 168909 on Linux is what you will find on Dead Valley | PvE | Bi-Weekly | Old Research System. The protocol must match before you can join, and Steam takes care of updating it.
Is Dead Valley | PvE | Bi-Weekly | Old Research System reachable, and does it stay up?
Right now Dead Valley | PvE | Bi-Weekly | Old Research System is up and running. About 15 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.
What is performance like on Dead Valley | PvE | Bi-Weekly | Old Research System?
Averaged over the last 48 hours, server fps was 22, with a low of 5. The entity count reached 81,850, covering buildings, deployables and all else in the world. The peak memory figure stood at 3,564 MB. What players feel as lag is low fps together with a rising entity count.
Which region is Dead Valley | PvE | Bi-Weekly | Old Research System in?
The EU tag places Dead Valley | PvE | Bi-Weekly | Old Research System, by its own listing, in Europe. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 176.9.122.93:28000.
Connecting
How can you connect to Dead Valley | PvE | Bi-Weekly | Old Research System?
Enter client.connect 176.9.122.93:28000 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/HRS8z83BN.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts4,^o^z
Game
gmrust
mp50
ts4
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.