Rust Server IndexCard catalogue of Rust servers

Holdings11,702 servers66,491 players117 fresh wipes

Call no.15423 On the shelf · online

RU | ARMS RACE | FFA | 100

Online 176.100.36.22:28015 checked 10m ago

Subjects 1. teams off 2. modded3. carbon
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,423
top 69%
Last wipeWiped14 OCT2026 · 13d 13h ago
13d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
14 OCT 2026Wed 14 Oct, 19:36 UTC13d ago
2 – running 0
14 OCT 2026Wed 14 Oct, 04:43 UTC14d ago
2 – 0.6 days 2
13 OCT 2026Tue 13 Oct, 19:44 UTC14d ago
4 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU 883/ 750
EU
R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 214 on average
333/ 425
EU
RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 81 on average
115/ 400
EU
R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 35 on average
47/ 400
EU 43/ 50
EU
A-42 - Helicopter / Minicopter TrainingEU · groups of 200+ · 3 on average
4/ 42
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On RU | ARMS RACE | FFA | 100, which rules and settings apply?

The name of RU | ARMS RACE | FFA | 100 does not state a gather rate. There is no published group limit. The server runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC, Valve's anti-cheat, is enabled.

Which map is in use on RU | ARMS RACE | FFA | 100?

RU | ARMS RACE | FFA | 100 runs a procedural map of size 280 with seed 1234567, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: Custom Map.

Tags and filters

Which lists and filters on Rust Server Index is RU | ARMS RACE | FFA | 100 filed under?

Filed under these Rust Server Index lists is RU | ARMS RACE | FFA | 100: Rust servers filed under Europe and Modded Rust servers, filed by play style. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y; Last wipe: In the last 2 weeks.

How should you read the tags listed for RU | ARMS RACE | FFA | 100?

These are the tags RU | ARMS RACE | FFA | 100 publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): The queue ceiling sits at 100; ts0 (Group limit): No teams here; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

What should you expect on RU | ARMS RACE | FFA | 100 when wipe day comes?

At their busiest, its recent wipes drew 3 players on average. The latest wipe peaked 1 hours in.

When does RU | ARMS RACE | FFA | 100 wipe?

No next wipe can be predicted for RU | ARMS RACE | FFA | 100: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 13 days 13 hours is when its current world was made.

Players and ranking

What position does RU | ARMS RACE | FFA | 100 hold among Rust servers?

On player hours over seven days, RU | ARMS RACE | FFA | 100 takes #15,423, within the top 69% of ranked servers.

What does the player count on RU | ARMS RACE | FFA | 100 look like?

The live count for RU | ARMS RACE | FFA | 100 stands at 0 players, out of 100 slots. Filed under seven-day average: 0 players.

Operator and status

Which Rust build is RU | ARMS RACE | FFA | 100 running?

Rust network protocol 2634 and build 167781 on Linux is what you will find on RU | ARMS RACE | FFA | 100. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of RU | ARMS RACE | FFA | 100?

The server is live at this moment: RU | ARMS RACE | FFA | 100. About 3 days 14 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 46%, 77 hours out of 168. On 13 October 2026 it was first seen by Rust Server Index.

Is the performance on RU | ARMS RACE | FFA | 100 good?

Averaged over the last 48 hours, server fps was 240, with a low of 239. Buildings, deployables and everything else in the world came to as many as 3,181 entities. Memory use reached as much as 1,191 MB. What players feel as lag is low fps together with a rising entity count.

What is the location of RU | ARMS RACE | FFA | 100?

RU | ARMS RACE | FFA | 100 gives no region tag, so the name is the only pointer, and it points to Europe. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 176.100.36.22:28015.

Joining the server

What steps lead onto RU | ARMS RACE | FFA | 100?

Enter client.connect 176.100.36.22:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^z,^y,^e,gmrust,cs167781,ts0

Game

gmrust
Game mode Rust survival, as standard.
mp100
Max players The queue ceiling sits at 100.
ts0
Group limit No teams here.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.