Rust Server IndexCard catalogue of Rust servers

Holdings11,844 servers90,018 players420 fresh wipes

Call no.US415268 On the shelf · online

Beatwood Fan Club

Online 173.225.104.202:28145 checked 11m ago

Subjects 1. teams off 2. hardcore
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,268
top 68%
Last wipeWiped13 JAN2026 · 289d 17h ago
289d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 9 on average
20/ 200
EU
[EU] Facepunch Hardcore 1EU · no group limit · monthly · 6 on average
7/ 400
NA
Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 4 on average
4/ 75
EU
Rusticated.com - EU Hardcore Trio | Thursday WipesEU · no group limit · weekly · 4 on average
6/ 150
OC
Rustafied.com - AU HardcoreOC · no group limit · weekly · 4 on average
3/ 100
NA
[US East] Facepunch Hardcore 1NA · no group limit · monthly · 4 on average
4/ 400
Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does Beatwood Fan Club run?

The name of Beatwood Fan Club does not state a gather rate. No group limit is published. The server runs hardcore, The hardest mode from Facepunch. PvP and raiding are allowed. It is listed under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Beatwood Fan Club?

Beatwood Fan Club runs on a procedural map. The game generates it, and its size is 3,500.

Tags and filters

Which lists and filters on Rust Server Index is Beatwood Fan Club filed under?

The Rust Server Index lists that include Beatwood Fan Club are Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

How should you read the tags listed for Beatwood Fan Club?

These are the tags Beatwood Fan Club publishes; the game's server browser reads this list: gmhardcore (Game mode): The ruleset is hardcore, which is harsher; mp50 (Max players): The queue ceiling sits at 50; ts0 (Group limit): No teams here; v2617 (Protocol): The protocol is 2617; older or newer clients cannot join; cs140534 (Build): It runs build 140534; ptrak (Networking): RakNet is the network layer, as standard for Rust; $rus4 (Region code): Filed under the region code us4. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

Which wipe timetable does Beatwood Fan Club follow?

The record holds too few of Beatwood Fan Club's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 289 days 17 hours.

Players and ranking

Where does Beatwood Fan Club sit in the rankings?

The seven-day player-hours ranking places Beatwood Fan Club at #15,268, among the top 68% of ranked servers.

Is Beatwood Fan Club quiet or crowded?

Beatwood Fan Club is currently showing 0 players on 50 slots. 0 players is the average over the past seven days.

Operator and status

What version does Beatwood Fan Club use?

Rust network protocol 2617 and build 140534 on Windows is what you will find on Beatwood Fan Club. The protocol must match before you can join, and Steam takes care of updating it.

Is Beatwood Fan Club reachable, and does it stay up?

Right now Beatwood Fan Club is up and running. The uptime it reports puts the last restart at about 2 days 9 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

How well does Beatwood Fan Club perform?

Server fps held at 197 on average across the last 48 hours, never dropping below 143. The entity count reached 78,746, covering buildings, deployables and all else in the world. The peak memory figure stood at 1,825 MB. A climbing entity count and low fps are felt by players as lag.

What is the location of Beatwood Fan Club?

No region is published by Beatwood Fan Club, though its region code is us4. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 173.225.104.202:28145.

How to join

What steps lead onto Beatwood Fan Club?

If you would rather use the console, press F1 in Rust and enter client.connect 173.225.104.202:28145. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$rus4,v2617,gmhardcore,cs140534,ts0

Game

gmhardcore
Game mode The ruleset is hardcore, which is harsher.
mp50
Max players The queue ceiling sits at 50.
ts0
Group limit No teams here.
v2617
Protocol The protocol is 2617; older or newer clients cannot join.
cs140534
Build It runs build 140534.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$rus4
Region code Filed under the region code us4.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.