Zombie Homeland
Online 154.16.169.250:28080 checked 5m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on Zombie Homeland?
You will find no gather rate in the name of Zombie Homeland. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.
Which map is in use on Zombie Homeland?
Size 4,500, seed 481970: the game generates the procedural map on Zombie Homeland. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags
On Rust Server Index, which lists and filters carry Zombie Homeland?
These lists on Rust Server Index take Zombie Homeland: Modded Rust servers, filed by play style and Rust zombie servers, filed A to Z. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for Zombie Homeland?
These are the tags Zombie Homeland publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): Player cap: 50; ts8 (Group limit): Teams cap at 8, the default setting; v2631 (Protocol): Your client must run protocol 2631 to connect; cs158240 (Build): It runs build 158240; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
Which wipe timetable does Zombie Homeland follow?
Zombie Homeland's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 93 days 10 hours.
Player counts
Where does Zombie Homeland sit in the rankings?
Filed under rankings: #15,338 for Zombie Homeland on seven-day player hours, top 69% overall.
Is Zombie Homeland quiet or crowded?
Zombie Homeland is currently showing 0 players on 50 slots. Averaged over the last seven days, the count is 0 players.
Server facts
Which Rust build is Zombie Homeland running?
Rust network protocol 2631 and build 158240 on Windows is what you will find on Zombie Homeland. To join you need the same protocol; Steam handles the update.
How reliable is Zombie Homeland, and is it online now?
Right now Zombie Homeland is up and running. Its reported uptime gives the last restart as roughly 46 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.
Is the performance on Zombie Homeland good?
The last 48 hours give an average of 177 server fps and a floor of 127. The entity count reached 131,874, covering buildings, deployables and all else in the world. Memory use reached as much as 3,558 MB. What players feel as lag is low fps together with a rising entity count.
Which region is Zombie Homeland in?
No region is published by Zombie Homeland. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 154.16.169.250:28080.
Joining the server
How can you connect to Zombie Homeland?
Two ways in. Type client.connect 154.16.169.250:28080 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z
Game
gmrust
mp50
ts8
v2631
cs158240
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.