Isolated save recovery check
Offline EA 153.246.233.123:38015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 92% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on Isolated save recovery check?
You will find no gather rate in the name of Isolated save recovery check. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Filed under Community in the server browser, it is a community server. Oxide plugins are run on it. Its own label is vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on Isolated save recovery check?
A procedural map, generated by the game, is what Isolated save recovery check runs.
Tags and filters
On Rust Server Index, which lists and filters carry Isolated save recovery check?
Filed under these Rust Server Index lists is Isolated save recovery check: Community Rust servers, indexed and Vanilla Rust servers. These filters on the server list bring it up: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which tags are attached to Isolated save recovery check, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: Isolated save recovery check gives gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): The queue ceiling sits at 0; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs166586 (Build): The game build here is 166586; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^o (Oxide): This server uses Oxide (uMod) for plugins; EA (East Asia): The browser files it under East Asia. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
How often is Isolated save recovery check wiped, and on what schedule?
the force wipe is the basis for the estimate of Isolated save recovery check's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 33 days 1 hours is when its current world was made. A monthly wipe schedule is published in its tags.
Players and ranking
Where does Isolated save recovery check sit in the rankings?
On seven-day player hours, Isolated save recovery check takes #15,917 overall and #487 in Asia, within the top 69% of ranked servers.
What does the player count on Isolated save recovery check look like?
Filed under offline: Isolated save recovery check, last seen 26 days 5 hours ago.
Server details
Which Rust build is Isolated save recovery check running?
Rust network protocol 2634 and build 166586, on Linux, is what Isolated save recovery check runs. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of Isolated save recovery check?
As of now Isolated save recovery check is offline, with its last appearance 26 days 5 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 2 October 2026 it was first seen by Rust Server Index.
What is the location of Isolated save recovery check?
Filed under Asia by its own listing, Isolated save recovery check carries the EA tag. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 153.246.233.123:38015.
Connecting
How can you connect to Isolated save recovery check?
Enter client.connect 153.246.233.123:38015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2634,^m,^v,EA,gmrust,cs166586,ts8,^o
Game
gmrust
mp0
ts8
v2634
cs166586
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.