Rust Server IndexCard catalogue of Rust servers

Holdings11,841 servers73,926 players221 fresh wipes

Call no.NA15144 On the shelf · online

PRG Rust Test

Online NA 150.195.174.199:28015 checked 9m ago

Subjects 1. monthly wipes 2. modded3. oxide4. pve
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#15,144
top 68% · #1485 in NA
Last wipeWiped2 OCT2026 · 26d 20h ago
26d ago · monthly schedule
Next wipe
7d 5h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

025507510014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

usual gap
3.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 1

Coming wipes

  1. in 7d 5hThu 5 Nov, 19:00 UTCFW
  2. in 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctSat 26 SepFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 30 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 17:33 UTC26d ago
3 – running 0
26 SEP 2026Sat 26 Sep, 13:01 UTC33d ago
3 halved by day 1 6.2 days 0
25 SEP 2026Fri 25 Sep, 20:50 UTC33d ago
3 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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NA1X
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58/ 100
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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on PRG Rust Test?

The name of PRG Rust Test does not state a gather rate. The group limit is 8 players, the game's default. Filed under pve, player combat is not allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

What is the map on PRG Rust Test?

PRG Rust Test uses a custom map of size 5,000. The published file is downloadable here.

Lists and filters

Which lists and filters on Rust Server Index is PRG Rust Test filed under?

The Rust Server Index lists that include PRG Rust Test are Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which tags are attached to PRG Rust Test, and what do they stand for?

Filed under these tags, as published by PRG Rust Test and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^m (Monthly): It wipes monthly with the force wipe from Facepunch; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays; NA (North America): North America is the region shown in the server browser; rustmaps (Custom tag): A custom tag: set by the owner or a plugin, not by Rust itself. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What happens on wipe day at PRG Rust Test?

The average peak across its recent wipes is 3 players. The latest wipe peaked 30 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.

How often is PRG Rust Test wiped, and on what schedule?

One wipe a month is all PRG Rust Test runs, and it comes with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. The world it runs now was made 26 days 20 hours. Filed in its tags: a monthly wipe schedule.

Players and ranking

What position does PRG Rust Test hold among Rust servers?

Filed under rankings: #15,144 for PRG Rust Test on seven-day player hours, #1,485 in North America, top 68% overall.

Is PRG Rust Test quiet or crowded?

Filed under live counts: PRG Rust Test, 0 players on 10 slots at present. Averaged across seven days: 0 players, peaking at 1.

Server facts

Which Rust build is PRG Rust Test running?

Rust network protocol 2635 and build 168909 on Windows is what you will find on PRG Rust Test. To join you need the same protocol; Steam handles the update.

How reliable is PRG Rust Test, and is it online now?

The server is live at this moment: PRG Rust Test. The uptime it reports puts the last restart at about 18 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.

What is performance like on PRG Rust Test?

The last 48 hours give an average of 71 server fps and a floor of 28. Buildings, deployables and everything else in the world came to as many as 152,653 entities. Up to 4,067 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

Where in the world is PRG Rust Test hosted?

Filed under North America by its own listing, PRG Rust Test carries the NA tag. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 150.195.174.199:28015.

Joining the server

What is the way onto PRG Rust Test?

Two ways in. Type client.connect 150.195.174.199:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://www.primalragegaming.net/.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,^m,NA,^p,gmvanilla,cs168909,ts8,rustmaps,^o^z,rustmaps

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players 10 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly It wipes monthly with the force wipe from Facepunch.

Gameplay

^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Region

NA
North America North America is the region shown in the server browser.

Other

rustmaps
Custom tag A custom tag: set by the owner or a plugin, not by Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.