OUTSIDE // DEV SERVER
Offline 15.235.23.11:24640 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.9 daysbetween real wipes
- on rhythm
- 14%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
8 OCT 2026Thu 8 Oct, 03:45 UTC21d ago |
0 | – | running | 1 |
1 OCT 2026Thu 1 Oct, 14:24 UTC28d ago |
1 | – | 6.6 days | 0 |
1 OCT 2026Thu 1 Oct, 01:10 UTC28d ago |
1 | – | 0.6 days | 0 |
25 SEP 2026Fri 25 Sep, 00:48 UTC34d ago |
5 | held half | 6 days | 2 |
24 SEP 2026Thu 24 Sep, 03:56 UTC35d ago |
5 | – | 0.9 days | 2 |
23 SEP 2026Wed 23 Sep, 15:42 UTC36d ago |
5 | – | 0.5 days | 2 |
22 SEP 2026Tue 22 Sep, 01:29 UTC37d ago |
5 | – | 1.6 days | 0 |
21 SEP 2026Mon 21 Sep, 19:00 UTC37d ago |
5 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On OUTSIDE // DEV SERVER, which rules and settings apply?
The name of OUTSIDE // DEV SERVER does not state a gather rate. The server does not publish a group limit. The server runs hardcore, Facepunch's most difficult mode. PvP and raiding are allowed. It is listed under Community in the server browser and is a community server. The server has VAC, Valve's anti-cheat, turned on.
What is the map on OUTSIDE // DEV SERVER?
Size 3,500, procedural, generated by the game: that is the map on OUTSIDE // DEV SERVER.
Tags
Which lists and filters on Rust Server Index is OUTSIDE // DEV SERVER filed under?
The Rust Server Index lists that include OUTSIDE // DEV SERVER are Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
What is meant by the tags on OUTSIDE // DEV SERVER?
Filed under these tags, as published by OUTSIDE // DEV SERVER and read by the game's server browser: gmhardcore (Game mode): The ruleset is hardcore, which is harsher; mp50 (Max players): 50 slots are available; ts0 (Group limit): No teams here; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167209 (Build): Build on file: 167209; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
What should you expect on OUTSIDE // DEV SERVER when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 100% of its recent wipes.
How often is OUTSIDE // DEV SERVER wiped, and on what schedule?
No next wipe can be predicted for OUTSIDE // DEV SERVER: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 21 days 14 hours is when its current world was made.
Population
How is OUTSIDE // DEV SERVER ranked compared with the rest?
Filed under rankings: #15,886 for OUTSIDE // DEV SERVER on seven-day player hours, top 72% overall.
Is OUTSIDE // DEV SERVER quiet or crowded?
Filed under offline: OUTSIDE // DEV SERVER, last seen 21 days 6 hours ago.
Server details
What Rust version is OUTSIDE // DEV SERVER on?
Rust network protocol 2634 and build 167209 on Linux is what you will find on OUTSIDE // DEV SERVER. The protocol must match before you can join, and Steam takes care of updating it.
Is OUTSIDE // DEV SERVER reachable, and does it stay up?
As of now OUTSIDE // DEV SERVER is offline, with its last appearance 21 days 6 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 21 September 2026 it was first seen by Rust Server Index.
Where in the world is OUTSIDE // DEV SERVER hosted?
There is no region on record for OUTSIDE // DEV SERVER; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 15.235.23.11:24640.
How to join
What steps lead onto OUTSIDE // DEV SERVER?
Two ways in. Type client.connect 15.235.23.11:24640 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167209,ts0
Game
gmhardcore
mp50
ts0
v2634
cs167209
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.