Rust Server IndexCard catalogue of Rust servers

Holdings11,667 servers48,316 players118 fresh wipes

Call no.0867 On the shelf · online

[SEA] Facepunch 2

Online 15.235.180.211:28015 checked 6m ago

Subjects 1. official 2. monthly wipes 3. vanilla
Players now
8/ 250
3% full
7-day average
12
peak 28
Rank
#867
top 4%
Last wipeWiped1 OCT2026 · 27d 15h ago
27d ago · monthly schedule
Next wipe
7d 9h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
01020304010:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

wipe-day peak
56players, last three wipes

Coming wipes

  1. in 7d 9hThu 5 Nov, 19:00 UTCFW
  2. in 35d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 56, 25 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 17:42 UTC FW27d ago
56 – running 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on [SEA] Facepunch 2?

The name of [SEA] Facepunch 2 does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The in-game Official tab lists it. The server describes itself as vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. The server has VAC, Valve's anti-cheat, turned on.

What is the map on [SEA] Facepunch 2?

Size 4,500, seed 1720588492: the game generates the procedural map on [SEA] Facepunch 2. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Lists and filters

On Rust Server Index, which lists and filters carry [SEA] Facepunch 2?

The Rust Server Index lists that include [SEA] Facepunch 2 are Tutorial servers, Official Rust servers and Vanilla Rust servers. These filters on the server list bring it up: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

Who operates [SEA] Facepunch 2?

A playrust.com hostname is published by [SEA] Facepunch 2, and by 124 other servers we track; the same operator most likely runs them.

What is meant by the tags on [SEA] Facepunch 2?

Filed under these tags, as published by [SEA] Facepunch 2 and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival on standard Rust rules; mp250 (Max players): 250 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^m (Monthly): It wipes monthly with the force wipe from Facepunch; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^t (Tutorial on): The Facepunch tutorial runs here for new players; sc2 (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What happens on wipe day at [SEA] Facepunch 2?

At their busiest, its recent wipes drew 56 players on average. 25 hours into the latest wipe, the crowd reached its peak.

When does [SEA] Facepunch 2 wipe?

With the force wipe, [SEA] Facepunch 2 wipes once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its present world dates from 27 days 15 hours. Filed in its tags: a monthly wipe schedule.

Players and ranking

How is [SEA] Facepunch 2 ranked compared with the rest?

The seven-day player-hours ranking places [SEA] Facepunch 2 at #867, among the top 4% of ranked servers.

What does the player count on [SEA] Facepunch 2 look like?

The live count for [SEA] Facepunch 2 stands at 8 players, out of 250 slots. Averaged across seven days: 12 players, peaking at 28. Filed under busiest hour: 17:00 UTC in the last 48 hours, averaging 24 players.

Server facts

What Rust version is [SEA] Facepunch 2 on?

Rust network protocol 2635 and build 168909, on Windows, is what [SEA] Facepunch 2 runs. To join you need the same protocol; Steam handles the update.

How reliable is [SEA] Facepunch 2, and is it online now?

You will find [SEA] Facepunch 2 online as of now. The uptime it reports puts the last restart at about 19 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.

What is performance like on [SEA] Facepunch 2?

Averaged over the last 48 hours, server fps was 161, with a low of 114. The entity count reached 149,354, covering buildings, deployables and all else in the world. The peak memory figure stood at 5,950 MB. What players feel as lag is low fps together with a rising entity count.

Which region is [SEA] Facepunch 2 in?

No region tag is published by [SEA] Facepunch 2; the name it carries points to Asia. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 15.235.180.211:28015.

Joining the server

How can you connect to [SEA] Facepunch 2?

Enter client.connect 15.235.180.211:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Server Index

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival on standard Rust rules.
mp250
Max players 250 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Wipe schedule

^m
Monthly It wipes monthly with the force wipe from Facepunch.

Difficulty

^v
Vanilla Rates, kits and rules are untouched, so it plays as Facepunch made it.

Gameplay

^t
Tutorial on The Facepunch tutorial runs here for new players.

Other

sc2
Custom tag This one is not a standard Rust tag; an owner or plugin put it there.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.