Rust Server IndexCard catalogue of Rust servers

Holdings11,752 servers57,724 players129 fresh wipes

Call no.1009 On the shelf · online

[CAN] Facepunch 2

Online 148.113.198.6:28015 checked 6m ago

Subjects 1. official 2. monthly wipes 3. vanilla
Players now
10/ 400
2% full
7-day average
9
peak 21
Rank
#1,009
top 5%
Last wipeWiped1 OCT2026 · 27d 5h ago
27d ago · monthly schedule
Next wipe
7d 20h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0510152023:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

wipe-day peak
22players, last three wipes

Coming wipes

  1. in 7d 20hThu 5 Nov, 19:00 UTCFW
  2. in 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 22, 45 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 17:40 UTC FW27d ago
22 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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NA
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EU
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 128 on average
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EU1X
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NA
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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on [CAN] Facepunch 2?

You will find no gather rate in the name of [CAN] Facepunch 2. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. It is listed in the Official tab in-game. The server describes itself as vanilla: filed under vanilla: Facepunch's game, unaltered. VAC is on: Valve's anti-cheat is enabled.

What is the map on [CAN] Facepunch 2?

[CAN] Facepunch 2 runs a procedural map of size 4,500 with seed 539058346, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

Where does [CAN] Facepunch 2 appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take [CAN] Facepunch 2: Tutorial servers, Official Rust servers and Vanilla Rust servers. Filed under these filters on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Boxes: Official only.

Which operator stands behind [CAN] Facepunch 2?

The same operator most likely runs [CAN] Facepunch 2 and 124 other tracked servers, since all publish a playrust.com hostname.

How should you read the tags listed for [CAN] Facepunch 2?

Filed under these tags, as published by [CAN] Facepunch 2 and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, as standard; mp400 (Max players): Player cap: 400; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^m (Monthly): It wipes monthly with the force wipe from Facepunch; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^t (Tutorial on): The Facepunch tutorial runs here for new players; sc2 (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What happens on wipe day at [CAN] Facepunch 2?

Its recent wipes averaged 22 players at peak. The latest wipe peaked 45 hours in.

How often is [CAN] Facepunch 2 wiped, and on what schedule?

The only wipe on [CAN] Facepunch 2 is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. The world it runs now was made 27 days 5 hours. A monthly wipe schedule is published in its tags.

Players and ranking

Where does [CAN] Facepunch 2 sit in the rankings?

Filed under rankings: #1,009 for [CAN] Facepunch 2 on seven-day player hours, top 5% overall.

Is [CAN] Facepunch 2 quiet or crowded?

[CAN] Facepunch 2 is currently showing 10 players on 400 slots. The seven-day average is 9 players; the peak reached 21. Over the last 48 hours, 17:00 UTC drew the highest average: 12 players.

Server details

What Rust version is [CAN] Facepunch 2 on?

Rust network protocol 2635 and build 168909, on Windows, is what [CAN] Facepunch 2 runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is [CAN] Facepunch 2, and is it online now?

You will find [CAN] Facepunch 2 online as of now. About 9 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

How well does [CAN] Facepunch 2 perform?

Averaged over the last 48 hours, server fps was 288, with a low of 224. Buildings, deployables and everything else in the world came to as many as 132,157 entities. Up to 6,132 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

Which region is [CAN] Facepunch 2 in?

There is no region on record for [CAN] Facepunch 2; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 148.113.198.6:28015.

Joining the server

How can you connect to [CAN] Facepunch 2?

Enter client.connect 148.113.198.6:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Server Index

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Rust survival, as standard.
mp400
Max players Player cap: 400.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly It wipes monthly with the force wipe from Facepunch.

Difficulty

^v
Vanilla Filed under vanilla: Facepunch's game, unaltered.

Gameplay

^t
Tutorial on The Facepunch tutorial runs here for new players.

Other

sc2
Custom tag Set outside Rust's standard tags, by the owner or through a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.