Rust Server IndexCard catalogue of Rust servers

Holdings11,849 servers73,470 players219 fresh wipes

Call no.15326 On the shelf · online

DEV

Online 141.98.157.79:28888 checked 10m ago

Subjects 1. weekly wipes 2. modded3. oxide
Players now
0/ ?
7-day average
0
peak –
Rank
#15,326
top 69%
Last wipeWiped3 OCT2026 · 26d 3h ago
26d ago · weekly schedule
Next wipe
1d 20h
Sat 31 Oct, 10:35 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 10:35 UTC, in 1d 20h. Its weekly schedule tag · low confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. in 1d 20hSat 31 Oct, 10:35 UTC
  2. in 7d 5hThu 5 Nov, 19:00 UTCFW
  3. in 8d 20hSat 7 Nov, 10:35 UTC
  4. in 15d 20hSat 14 Nov, 10:35 UTC
  5. in 22d 20hSat 21 Nov, 10:35 UTC
  6. in 29d 20hSat 28 Nov, 10:35 UTC
  7. in 35d 5hThu 3 Dec, 19:00 UTCFW
  8. in 36d 20hSat 5 Dec, 10:35 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
3 OCT 2026Sat 3 Oct, 10:35 UTC26d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

1/ 128
EU 26/ 120
EUMAX
BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯEU · groups of 5 · 1e+06x · weekly · 76 on average
110/ 200
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 68 on average
151/ 250
50X
◤◥◤ORAX LAND◥◤◥ X50/X100 (MAX5|NoBP|Loot+|mymini)groups of 5 · 50x · weekly · 7 on average
12/ 100
Nuclear Cargo/Oil Trainergroups of 8+ · weekly · 1 on average
7/ 40
Reference desk

Quick answers

From the figures on this page.

Map and rules

On DEV, which rules and settings apply?

No gather rate appears in the name DEV. The group limit is 5 players. Filed under minigames & battle royale, parkour, arenas, battle royale and Bedwars. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on DEV?

DEV runs a procedural map of size 4,500 with seed 1400132468, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

On Rust Server Index, which lists and filters carry DEV?

These lists on Rust Server Index take DEV: Modded Rust servers, filed by play style, Aim training servers, filed and Rust battlefield servers, indexed. These filters on the server list bring it up: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Who operates DEV?

A rust.red hostname is published by DEV, and no other server we track uses it.

Which tags are attached to DEV, and what do they stand for?

Filed under these tags, as published by DEV and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): The queue ceiling sits at 0; ts5 (Group limit): The team ceiling is 5; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^w (Weekly): One wipe each week; ^e (Minigames): Filed under minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Training: aim and PvP drills with loot supplied; ^i (Battlefield): Battlefield: quick PvP, kits supplied, rates raised; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays; modded (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

How does a wipe day run on DEV?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 13 hours in.

How often is DEV wiped, and on what schedule?

The prediction follows its tag, because too few of DEV's wipes are on record to confirm the schedule. On Saturday 31 October at 10:35 UTC the next wipe is due. Its present world dates from 26 days 3 hours. Filed in its tags: a weekly wipe schedule.

Population

What position does DEV hold among Rust servers?

On player hours over seven days, DEV takes #15,326, within the top 69% of ranked servers.

How many players are on DEV at the moment?

DEV is currently showing 0 players. Filed under seven-day average: 0 players.

Server details

What Rust version is DEV on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on DEV. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of DEV?

The server is live at this moment: DEV. Its reported uptime gives the last restart as roughly 8 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. It was first recorded by Rust Server Index on 15 September 2026.

Is the performance on DEV good?

Averaged over the last 48 hours, server fps was 30, with a low of 30. The entity count reached 63,289, covering buildings, deployables and all else in the world. The peak memory figure stood at 3,205 MB. A climbing entity count and low fps are felt by players as lag.

What is the location of DEV?

No region is published by DEV. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 141.98.157.79:28888.

Connecting

How can you connect to DEV?

Enter client.connect 141.98.157.79:28888 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://discord.com/invite/KQ45eJABwx is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts5,^o^z,modded

Game

gmrust
Game mode Survival on standard Rust rules.
mp0
Max players The queue ceiling sits at 0.
ts5
Group limit The team ceiling is 5.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Wipe schedule

^w
Weekly One wipe each week.

Gameplay

^e
Minigames Filed under minigames: arenas, Bedwars, parkour and others.
^d
Combat training Training: aim and PvP drills with loot supplied.
^i
Battlefield Battlefield: quick PvP, kits supplied, rates raised.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.
modded
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.