4Netplayers Rust Server
Offline 141.94.74.199:21000 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
5 OCT 2026Mon 5 Oct, 19:53 UTC23d ago |
0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on 4Netplayers Rust Server?
The name of 4Netplayers Rust Server does not state a gather rate. The group limit is 8 players, the game's default. Filed under primitive, bows, spears and melee, with no guns. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in use on 4Netplayers Rust Server?
4Netplayers Rust Server runs a procedural map of size 3,072 with seed 20261003, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
Where does 4Netplayers Rust Server appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take 4Netplayers Rust Server: Modded Rust servers, filed by play style and Primitive Rust servers, indexed. It appears under the following filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for 4Netplayers Rust Server?
Filed under these tags, as published by 4Netplayers Rust Server and read by the game's server browser: gmprimitive (Game mode): Primitive: bows, spears and melee only, with no guns; mp10 (Max players): Player cap: 10; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Joining needs you on game protocol 2634; cs167231 (Build): It runs build 167231; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
How does a wipe day run on 4Netplayers Rust Server?
At their busiest, its recent wipes drew 0 players on average. The latest wipe peaked 0 hours in.
How often is 4Netplayers Rust Server wiped, and on what schedule?
The record holds too few of 4Netplayers Rust Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 14 hours.
Players and ranking
What position does 4Netplayers Rust Server hold among Rust servers?
Filed under rankings: #15,366 for 4Netplayers Rust Server on seven-day player hours, top 71% overall.
Is 4Netplayers Rust Server quiet or crowded?
Filed under offline: 4Netplayers Rust Server, last seen 15 days 22 hours ago.
Operator and status
Which Rust build is 4Netplayers Rust Server running?
Rust network protocol 2634 and build 167231 on Linux is what you will find on 4Netplayers Rust Server. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of 4Netplayers Rust Server?
As of now 4Netplayers Rust Server is offline, with its last appearance 15 days 22 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. The earliest sighting at Rust Server Index is 3 October 2026.
Where in the world is 4Netplayers Rust Server hosted?
4Netplayers Rust Server gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 141.94.74.199:21000.
Joining the server
What steps lead onto 4Netplayers Rust Server?
Two ways in. Type client.connect 141.94.74.199:21000 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmprimitive,cs167231,ts8,^o^z
Game
gmprimitive
mp10
ts8
v2634
cs167231
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.