[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop
Online 138.201.250.71:28015 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
- usual gap
- 3.3 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 50%else halves by day 2
Coming wipes
- in 7d 23hThu 5 Nov, 19:00 UTCFW
- in 35d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
1 OCT 2026Thu 1 Oct, 20:26 UTC FW26d ago |
3 | – | running | 0 |
28 SEP 2026Mon 28 Sep, 13:57 UTC30d ago |
1 | held half | 3.3 days | 0 |
26 SEP 2026Sat 26 Sep, 22:33 UTC31d ago |
1 | – | 1.6 days | 0 |
18 SEP 2026Fri 18 Sep, 15:41 UTC40d ago |
1 | halved by day 2 | 8.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
No gather rate appears in the name [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. The server sets a group limit of 20 players. Filed under pve, player combat is not allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.
What is the map on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
Size 5,000, seed 496957: the game generates the procedural map on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
On Rust Server Index, which lists and filters carry [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
These lists on Rust Server Index take [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. Filed under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags listed for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
The server's own tags are listed here, and the game's server browser reads them: [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop gives gmvanilla (Game mode): Filed under vanilla survival; mp100 (Max players): Player cap: 100; ts20 (Group limit): The team ceiling is 20; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^m (Monthly): It wipes monthly with the force wipe from Facepunch; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
How does a wipe day run on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
At their busiest, its recent wipes drew 2 players on average. 46 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 50% of the time. By day 2 the crowd had fallen below half when it didn't hold.
How often is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop wiped, and on what schedule?
One wipe a month is all [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop runs, and it comes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 22 hours is when its current world was made. Its tags state a wipe schedule of once a month.
Players and ranking
How is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop ranked compared with the rest?
Filed under rankings: #11,148 for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop on seven-day player hours, top 50% overall.
Is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop quiet or crowded?
Filed under live counts: [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, 0 players on 100 slots at present. The seven-day average is 0 players; the peak reached 2.
Operator and status
What Rust version is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop on?
Rust network protocol 2635 and build 168909 on Windows is what you will find on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. Steam keeps your game updated, but the protocol must match for you to join.
Is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop reachable, and does it stay up?
The server is live at this moment: [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. About 2 days 19 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 100%, 168 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
Is the performance on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop good?
Averaged over the last 48 hours, server fps was 60, with a low of 40. The entity count reached 158,695, covering buildings, deployables and all else in the world. Memory use reached as much as 6,391 MB. What players feel as lag is low fps together with a rising entity count.
Where in the world is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop hosted?
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 138.201.250.71:28015.
How to join
What is the way onto [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
Two ways in. Type client.connect 138.201.250.71:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^m,^p,gmvanilla,cs168909,ts20,^o^z
Game
gmvanilla
mp100
ts20
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
