Rust Server IndexCard catalogue of Rust servers

Holdings11,672 servers34,284 players85 fresh wipes

Call no.3777 On the shelf · online

Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE

Online 136.243.54.171:2355 checked 10m ago

Subjects 1. monthly wipes 2. modded3. oxide4. pve
Players now
1/ 75
1% full
7-day average
1
peak 4
Rank
#3,777
top 17%
Last wipeWiped1 OCT2026 · 27d 8h ago
27d ago · monthly schedule
Next wipe
7d 15h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

wipe-day peak
5players, last three wipes

Coming wipes

  1. in 7d 15hThu 5 Nov, 19:00 UTCFW
  2. in 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 8 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 18:38 UTC FW27d ago
5 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Map and rules

On Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE, which rules and settings apply?

The name of Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE does not state a gather rate. The group limit is 8 players, the game's default. Filed under pve, no combat between players. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?

Generated by the game, the procedural map of Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE has size 5,000 and seed 1337. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: Custom Map.

Tags

On Rust Server Index, which lists and filters carry Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?

The Rust Server Index lists that include Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE are Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. It appears under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags listed for Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?

Filed under these tags, as published by Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp75 (Max players): 75 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle: wipes fall with Facepunch's force wipe; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What happens on wipe day at Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?

Its recent wipes averaged 5 players at peak. 8 hours into the latest wipe, the crowd reached its peak.

Which wipe timetable does Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE follow?

With the force wipe, Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE wipes once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its present world dates from 27 days 8 hours. A monthly wipe schedule is published in its tags.

Player counts

Where does Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE sit in the rankings?

On player hours over seven days, Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE takes #3,777, within the top 17% of ranked servers.

Is Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE quiet or crowded?

Filed under live counts: Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE, 1 players on 75 slots at present. Averaged across seven days: 1 players, peaking at 4. Filed under busiest hour: 17:00 UTC in the last 48 hours, averaging 3 players.

Operator and status

What version does Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?

You will find Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE online as of now. About 17 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

How well does Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE perform?

Averaged over the last 48 hours, server fps was 85, with a low of 51. The entity count reached 164,597, covering buildings, deployables and all else in the world. The peak memory figure stood at 4,791 MB. Lag, to players, is low fps and an entity count that climbs.

Where in the world is Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE hosted?

There is no region on record for Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 136.243.54.171:2355.

Connecting

How can you connect to Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?

If you would rather use the console, press F1 in Rust and enter client.connect 136.243.54.171:2355. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp75
Max players 75 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A monthly cycle: wipes fall with Facepunch's force wipe.

Gameplay

^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.