Rust Server IndexCard catalogue of Rust servers

Holdings11,821 servers96,636 players527 fresh wipes

Call no.NA15269 On the shelf · online

ThievingRaccoonTest

Online NA 135.148.137.170:60400 checked 7m ago

Subjects 1. monthly wipes 2. modded3. oxide4. pve
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,269
top 68% · #1495 in NA
Last wipeWiped11 OCT2026 · 18d 8h ago
18d ago · monthly schedule
Next wipe
6d 22h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. in 6d 22hThu 5 Nov, 19:00 UTCFW
  2. in 34d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
11 OCT 2026Sun 11 Oct, 11:50 UTC18d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on ThievingRaccoonTest?

No gather rate appears in the name ThievingRaccoonTest. The group limit is 8 players, the game's default. The server runs pve, no combat between players. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.

Which map is in use on ThievingRaccoonTest?

ThievingRaccoonTest runs a procedural map of size 3,800 with seed 1, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: Custom Map.

Lists and filters

On Rust Server Index, which lists and filters carry ThievingRaccoonTest?

These lists on Rust Server Index take ThievingRaccoonTest: Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which tags are attached to ThievingRaccoonTest, and what do they stand for?

These are the tags ThievingRaccoonTest publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): Player cap: 100; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^m (Monthly): It wipes monthly with the force wipe from Facepunch; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays; NA (North America): The browser files it under North America. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

How does a wipe day run on ThievingRaccoonTest?

The average peak across its recent wipes is 0 players. The latest wipe peaked 0 hours in.

Which wipe timetable does ThievingRaccoonTest follow?

One wipe a month is all ThievingRaccoonTest runs, and it comes with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. The world it runs now was made 18 days 8 hours. Its tags state a wipe schedule of once a month.

Player counts

How is ThievingRaccoonTest ranked compared with the rest?

The seven-day player-hours ranking places ThievingRaccoonTest at #15,269 and #1,495 in North America, among the top 68% of ranked servers.

What does the player count on ThievingRaccoonTest look like?

The live count for ThievingRaccoonTest stands at 0 players, out of 100 slots. Averaged over the last seven days, the count is 0 players.

Operator and status

What version does ThievingRaccoonTest use?

Rust network protocol 2635 and build 168909, on Linux, is what ThievingRaccoonTest runs. To join you need the same protocol; Steam handles the update.

Is ThievingRaccoonTest reachable, and does it stay up?

Right now ThievingRaccoonTest is up and running. The uptime it reports puts the last restart at about 39 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.

What is performance like on ThievingRaccoonTest?

Server fps held at 232 on average across the last 48 hours, never dropping below 212. The entity count reached 54,748, covering buildings, deployables and all else in the world. Memory use reached as much as 7,648 MB. What players feel as lag is low fps together with a rising entity count.

Which region is ThievingRaccoonTest in?

ThievingRaccoonTest gives North America as its location and the tag NA. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 135.148.137.170:60400.

How to join

What is the way onto ThievingRaccoonTest?

Two ways in. Type client.connect 135.148.137.170:60400 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players Player cap: 100.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly It wipes monthly with the force wipe from Facepunch.

Gameplay

^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Region

NA
North America The browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.