Rust Server IndexCard catalogue of Rust servers

Holdings11,879 servers98,401 players400 fresh wipes

Call no.3338 On the shelf · online

TW_LOCAL_台灣原倍服_10/26~11/06_

Online 114.35.125.19:28015 checked 10m ago

Subjects 1. monthly wipes 2. hardcore
Players now
5/ 100
5% full
7-day average
1
peak 16
Rank
#3,338
top 15%
Last wipeWiped26 OCT2026 · 3d 9h ago
3d ago · monthly schedule
Next wipe
7d 2h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0510152017:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

usual gap
24.5 daysbetween real wipes
wipe-day peak
6players, last three wipes
crowd held
0%else halves by day 20

Coming wipes

  1. in 7d 2hThu 5 Nov, 19:00 UTCFW
  2. in 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 26 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 7 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
26 OCT 2026Mon 26 Oct, 06:51 UTC3d ago
4 – running 1
1 OCT 2026Thu 1 Oct, 18:13 UTC FW27d ago
7 halved by day 20 24.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

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EA
RustGalaxy Nexus JapanEA · groups of 100+ · monthly · 3 on average
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Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on TW_LOCAL_台灣原倍服_10/26~11/06_?

The name of TW_LOCAL_台灣原倍服_10/26~11/06_ does not state a gather rate. The group limit is 8 players, the game's default. Filed under hardcore, Facepunch's toughest setting. PvP and raiding are allowed. The server browser lists it under Community; it is a community server. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on TW_LOCAL_台灣原倍服_10/26~11/06_?

Generated by the game, the procedural map of TW_LOCAL_台灣原倍服_10/26~11/06_ has size 4,500 and seed 1962309386. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

Where does TW_LOCAL_台灣原倍服_10/26~11/06_ appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include TW_LOCAL_台灣原倍服_10/26~11/06_ are Community Rust servers, indexed. These filters on the server list bring it up: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Server tag: Monthly ^m and Hardcore ^h; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

How should you read the tags listed for TW_LOCAL_台灣原倍服_10/26~11/06_?

The server's own tags are listed here, and the game's server browser reads them: TW_LOCAL_台灣原倍服_10/26~11/06_ gives gmrust (Game mode): Rust survival, as standard; mp100 (Max players): Player cap: 100; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle: wipes fall with Facepunch's force wipe; ^h (Hardcore): Hardcore mode from Facepunch: f_ewer aids and a tougher survival. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What happens on wipe day at TW_LOCAL_台灣原倍服_10/26~11/06_?

At their busiest, its recent wipes drew 6 players on average. The latest wipe peaked 7 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. By day 20 the crowd had fallen below half when it didn't hold.

How often is TW_LOCAL_台灣原倍服_10/26~11/06_ wiped, and on what schedule?

With the force wipe, TW_LOCAL_台灣原倍服_10/26~11/06_ wipes once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its present world dates from 3 days 9 hours. A monthly wipe schedule is published in its tags.

Population

What position does TW_LOCAL_台灣原倍服_10/26~11/06_ hold among Rust servers?

The seven-day player-hours ranking places TW_LOCAL_台灣原倍服_10/26~11/06_ at #3,338, among the top 15% of ranked servers.

What does the player count on TW_LOCAL_台灣原倍服_10/26~11/06_ look like?

The live count for TW_LOCAL_台灣原倍服_10/26~11/06_ stands at 5 players, out of 100 slots. Filed under seven-day figures: an average of 1 players and a peak of 16. The busiest point in the last 48 hours was 16:00 UTC, averaging 11 players.

Operator and status

What Rust version is TW_LOCAL_台灣原倍服_10/26~11/06_ on?

Rust network protocol 2635 and build 168909, on Windows, is what TW_LOCAL_台灣原倍服_10/26~11/06_ runs. To join you need the same protocol; Steam handles the update.

Is TW_LOCAL_台灣原倍服_10/26~11/06_ reachable, and does it stay up?

Right now TW_LOCAL_台灣原倍服_10/26~11/06_ is up and running. About 3 days 8 hours ago, by its own uptime figure, is when it last restarted. It was up 153 of 168 hours across the last 7 full days, or 91% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

How well does TW_LOCAL_台灣原倍服_10/26~11/06_ perform?

The last 48 hours give an average of 150 server fps and a floor of 74. Buildings, deployables and everything else in the world came to as many as 118,588 entities. Memory use reached as much as 4,361 MB. What players feel as lag is low fps together with a rising entity count.

Where in the world is TW_LOCAL_台灣原倍服_10/26~11/06_ hosted?

No region tag is published by TW_LOCAL_台灣原倍服_10/26~11/06_; the name it carries points to Asia. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 114.35.125.19:28015.

Connecting

What is the way onto TW_LOCAL_台灣原倍服_10/26~11/06_?

Enter client.connect 114.35.125.19:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/GWWaE7nkr2.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,^h,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp100
Max players Player cap: 100.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A monthly cycle: wipes fall with Facepunch's force wipe.

Difficulty

^h
Hardcore Hardcore mode from Facepunch: f_ewer aids and a tougher survival.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.