RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]
Online NA 104.143.2.47:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers, top 40% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence
- wipe-day peak
- 5players, last three wipes
Coming wipes
- in 6d 13hThu 5 Nov, 19:00 UTCFW
- in 34d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
1 OCT 2026Thu 1 Oct, 21:49 UTC FW28d ago |
5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], which rules and settings apply?
The name of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] does not state a gather rate. The group limit is 8 players, the game's default. The server runs pve, player combat is not allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.
What is the map on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Generated by the game, the procedural map of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] has size 4,250 and seed 1337. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.
Tags
Where does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] are Modded Rust servers, filed by play style, Build and creative servers, Rust PvE servers, filed A to Z and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What is meant by the tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Filed under these tags, as published by RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^m (Monthly): It wipes monthly with the force wipe from Facepunch; ^p (PvE): The world is the threat here, not other players; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Plugins run through Carbon; NA (North America): North America is the region shown in the server browser. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
How does a wipe day run on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
The average peak across its recent wipes is 5 players. The latest wipe peaked 26 hours in.
Which wipe timetable does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] follow?
With the force wipe, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipes once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. The world it runs now was made 28 days 7 hours. Filed in its tags: a monthly wipe schedule.
Population
Where does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] sit in the rankings?
The seven-day player-hours ranking places RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] at #4,401 and #747 in North America, among the top 20% of ranked servers.
How many players are on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] at the moment?
Filed under live counts: RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], 0 players on 50 slots at present. The seven-day average is 1 players; the peak reached 3. The busiest point in the last 48 hours was 01:00 UTC, averaging 0 players.
Server details
What version does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] use?
Rust network protocol 2635 and build 168909, on Linux, is what RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
You will find RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] online as of now. Its reported uptime gives the last restart as roughly 5 hours ago. Of the last 7 full days, 116 of 168 hours were up, 69% of the time. On 13 September 2026 it was first seen by Rust Server Index.
Is the performance on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] good?
The last 48 hours give an average of 30 server fps and a floor of 30. Buildings, deployables and everything else in the world came to as many as 144,674 entities. Memory use reached as much as 4,369 MB. Lag, to players, is low fps and an entity count that climbs.
Where in the world is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] hosted?
Filed under North America by its own listing, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] carries the NA tag. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 104.143.2.47:28015.
Connecting
How can you connect to RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Two ways in. Type client.connect 104.143.2.47:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/478SQzbUU9.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.