Friend Not Foe / PvE Community / Australasia
Online OC 103.62.51.209:49105 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 18% of all ranked servers, top 48% in OC, and #258 of the quad servers (top 31%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
- usual gap
- 14 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 9players, last three wipes
- crowd held
- 0%else halves by day 4
Coming wipes
- in 6d 20hThu 5 Nov, 19:00 UTCFW
- in 13d 15hThu 12 Nov, 14:27 UTC
- in 27d 15hThu 26 Nov, 13:49 UTC
- in 34d 20hThu 3 Dec, 19:00 UTCFW
- in 41d 14hThu 10 Dec, 13:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 38 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
29 OCT 2026Thu 29 Oct, 15:05 UTC7h ago |
– | – | running | 0 |
15 OCT 2026Thu 15 Oct, 17:13 UTC14d ago |
7 | – | – | 1 |
1 OCT 2026Thu 1 Oct, 17:51 UTC FW28d ago |
10 | halved by day 6 | 14 days | 0 |
17 SEP 2026Thu 17 Sep, 17:04 UTC42d ago |
9 | halved by day 4 | 14 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On Friend Not Foe / PvE Community / Australasia, which rules and settings apply?
The name of Friend Not Foe / PvE Community / Australasia does not state a gather rate. A maximum of 4 players per group applies (quad). Filed under pve, no PvP fighting. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.
What is the map on Friend Not Foe / PvE Community / Australasia?
Size 3,500, seed 1337: the game generates the procedural map on Friend Not Foe / PvE Community / Australasia. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags
Which lists and filters on Rust Server Index is Friend Not Foe / PvE Community / Australasia filed under?
The Rust Server Index lists that include Friend Not Foe / PvE Community / Australasia are Oceania servers, filed A to Z, Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. It appears under the following filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
What is meant by the tags on Friend Not Foe / PvE Community / Australasia?
These are the tags Friend Not Foe / PvE Community / Australasia publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): The queue ceiling sits at 50; ts4 (Group limit): Groups are capped at 4; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptsw (Networking): The connection uses 'sw'; $r? (Region code): The region code field is left empty; ^b (Biweekly): Every second week brings a wipe; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings; OC (Oceania): Server browser region: Oceania. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
How does a wipe day run on Friend Not Foe / PvE Community / Australasia?
The average peak across its recent wipes is 9 players. 38 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 4 the crowd had fallen below half when it didn't hold.
When does Friend Not Foe / PvE Community / Australasia wipe?
Recently, wipes on Friend Not Foe / PvE Community / Australasia have come about every 14 days. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. Its present world dates from 7 hours. Its tags state wipes every two weeks.
Player counts
How is Friend Not Foe / PvE Community / Australasia ranked compared with the rest?
On seven-day player hours, Friend Not Foe / PvE Community / Australasia takes #4,009 overall and #103 in Oceania, within the top 18% of ranked servers. Among servers in the quad group, the rank is #258.
How many players are on Friend Not Foe / PvE Community / Australasia at the moment?
Friend Not Foe / PvE Community / Australasia is currently showing 1 players on 50 slots. Filed under seven-day figures: an average of 1 players and a peak of 4. Filed under busiest hour: 11:00 UTC in the last 48 hours, averaging 2 players.
Operator and status
Which Rust build is Friend Not Foe / PvE Community / Australasia running?
Rust network protocol 2635 and build 168909, on Windows, is what Friend Not Foe / PvE Community / Australasia runs. To join you need the same protocol; Steam handles the update.
How reliable is Friend Not Foe / PvE Community / Australasia, and is it online now?
You will find Friend Not Foe / PvE Community / Australasia online as of now. About 4 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.
Is the performance on Friend Not Foe / PvE Community / Australasia good?
Server fps held at 59 on average across the last 48 hours, never dropping below 54. The entity count reached 94,005, covering buildings, deployables and all else in the world. Memory use reached as much as 2,492 MB. Lag, to players, is low fps and an entity count that climbs.
What is the location of Friend Not Foe / PvE Community / Australasia?
The OC tag places Friend Not Foe / PvE Community / Australasia, by its own listing, in Oceania. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 103.62.51.209:49105.
Connecting
How can you connect to Friend Not Foe / PvE Community / Australasia?
Two ways in. Type client.connect 103.62.51.209:49105 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. The website can be found at https://friendnotfoe.co.uk/.
Server tags
What each one means.
Published as mp50,ptsw,$r?,v2635,^b,OC,^p,gmrust,cs168909,ts4,^o^z
Game
gmrust
mp50
ts4
v2635
cs168909
ptsw
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
