Test Server
Offline 99.252.41.209:58838 checked 8h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
27 OCT 2026Tue 27 Oct, 15:51 UTC1d ago |
– | – | running | 1 |
23 OCT 2026Fri 23 Oct, 12:43 UTC5d ago |
1 | held half | 4.1 days | 1 |
22 OCT 2026Thu 22 Oct, 15:27 UTC6d ago |
1 | – | 0.9 days | 1 |
21 OCT 2026Wed 21 Oct, 22:03 UTC7d ago |
1 | – | 0.7 days | 1 |
19 OCT 2026Mon 19 Oct, 13:28 UTC9d ago |
1 | – | 2.4 days | 0 |
1 OCT 2026Thu 1 Oct, 10:19 UTC27d ago |
1 | halved by day 12 | 18.1 days | 1 |
30 SEP 2026Wed 30 Sep, 02:50 UTC29d ago |
1 | – | 1.3 days | 1 |
28 SEP 2026Mon 28 Sep, 12:35 UTC30d ago |
1 | – | 1.6 days | 1 |
26 SEP 2026Sat 26 Sep, 19:19 UTC32d ago |
1 | – | 1.7 days | 1 |
24 SEP 2026Thu 24 Sep, 08:19 UTC34d ago |
1 | – | 2.5 days | 1 |
22 SEP 2026Tue 22 Sep, 16:17 UTC36d ago |
1 | – | 1.7 days | 1 |
21 SEP 2026Mon 21 Sep, 14:35 UTC37d ago |
1 | – | 1.1 days | 1 |
18 SEP 2026Fri 18 Sep, 12:38 UTC40d ago |
1 | held half | 3.1 days | 1 |
18 SEP 2026Fri 18 Sep, 04:43 UTC41d ago |
1 | – | 0.3 days | 1 |
17 SEP 2026Thu 17 Sep, 17:47 UTC41d ago |
1 | – | 0.5 days | 0 |
17 SEP 2026Thu 17 Sep, 08:41 UTC41d ago |
1 | – | 0.4 days | 1 |
16 SEP 2026Wed 16 Sep, 23:55 UTC42d ago |
1 | – | 0.4 days | 1 |
16 SEP 2026Wed 16 Sep, 12:51 UTC42d ago |
1 | – | 0.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on Test Server?
No gather rate appears in the name Test Server. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on Test Server?
A procedural map, generated by the game, is what Test Server runs.
Tags and filters
On Rust Server Index, which lists and filters carry Test Server?
These lists on Rust Server Index take Test Server: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What is meant by the tags on Test Server?
These are the tags Test Server publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): 0 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs169566 (Build): It runs build 169566; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): The Carbon plugin framework runs here. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
How often is Test Server wiped, and on what schedule?
Test Server's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 33 hours.
Players and ranking
How is Test Server ranked compared with the rest?
The seven-day player-hours ranking places Test Server at #6,777, among the top 30% of ranked servers.
How many players are on Test Server at the moment?
The last check found Test Server offline, last seen 8 hours ago. Averaged across seven days: 1 players, peaking at 1. Over the last 48 hours, 10:00 UTC drew the highest average: 1 players.
Operator and status
What version does Test Server use?
Rust network protocol 2635 and build 169566 on Windows is what you will find on Test Server. To join you need the same protocol; Steam handles the update.
How reliable is Test Server, and is it online now?
The server is down at this moment; the last sighting of Test Server was 8 hours ago. Uptime for the last 7 full days came to 14%, 24 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
What is the location of Test Server?
There is no region on record for Test Server; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 99.252.41.209:58838.
Joining the server
What is the way onto Test Server?
Enter client.connect 99.252.41.209:58838 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2635,gmrust,cs169566,ts8,^z,^y
Game
gmrust
mp0
ts8
v2635
cs169566
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.